Difference between revisions of "Clarity"

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{{flavour|It protects you against confusion.}}
 
{{flavour|It protects you against confusion.}}
  
'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise|mesmerisation]], [[fear]], [[sleep]], and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of [[Mephitic Cloud]] and other sources of noxious clouds, but does not protect you from the damage.
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'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise|mesmerisation]], [[fear]], [[sleep]], and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal).
  
 
Clarity does '''not''' protect you from the following:
 
Clarity does '''not''' protect you from the following:

Revision as of 17:34, 7 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
It protects you against confusion.

Clarity is a valuable intrinsic which protects you from most sources of confusion, mesmerisation, fear, sleep, and from going berserk unwillingly (though you may still intentionally go berserk as normal).

Clarity does not protect you from the following:

You can acquire clarity from the following sources:

Strategy

Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like golden eyes and swamp drakes can be extremely fatal if it hits at the wrong time. Mummies or players using Necromutation in particular value clarity, as they are incapable of quaffing a potion of curing to remove confusion. However, other than Ashenzari, there are no common ways to get this intrinsic. Sufficient willpower and poison resistance will generally suffice anywhere outside of fights with tarantellas or a herd of dream sheep.

History

  • In 0.28, clarity once again blocks all sources of unintentional berserk. Also, the autumn katana lost clarity.
  • In 0.27.1, clarity does not protect against going berserk when using items with the berserkitis intrinsic (such as the zealot's sword or the necklace of Bloodlust).
  • Prior to 0.19, clarity did not protect against fear and sleep.
  • Prior to 0.18, clarity made potions of ambrosia useless. The amulet of clarity was also removed.