Difference between revisions of "Red Sonja"

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(Monsters have been updated and temples expanded to hold additional altars.)
(Added tiles map image and a few words on how the exploration starts out. Probably could use a re-word.)
 
Line 7: Line 7:
  
 
==Layout==
 
==Layout==
The numbers 1 to 7 are the monsters specified by the line <nowiki>MONS:</nowiki>.
+
The level map for Red Sonja is:
<pre>
 
<nowiki>
 
NAME:  dungeon_sprint_1
 
TAGS:  sprint no_item_gen no_trap_gen no_pool_fixup no_rotate no_hmirror no_vmirror
 
DESC:  Sprint I: "Red Sonja"
 
ORDER:  1
 
ORIENT: encompass
 
MARKER: L = lua:fog_machine { \
 
            pow_min = 2, pow_max = 4, delay = 5, \
 
            size = 4, walk_dist = 8, spread_rate= 33, \
 
            cloud_type= "purple smoke" }
 
MARKER: S = lua:fog_machine { \
 
            pow_min = 2, pow_max = 5, delay = 10, \
 
            size = 3, walk_dist = 5, spread_rate= 5, \
 
            cloud_type= "noxious fumes" }
 
MARKER: e = lua:fog_machine { \
 
            pow_min = 3, pow_max = 4, delay = 20, \
 
            size = 3, walk_dist = 14, spread_rate= 2, \
 
            cloud_type= "freezing vapour" }
 
MARKER: j = lua:fog_machine { \
 
            pow_min = 2, pow_max = 3, delay = 2, \
 
            size = 10, walk_dist = 5, spread_rate= 4, \
 
            cloud_type= "steam" }
 
MARKER: H = lua:fog_machine { \
 
            pow_min = 2, pow_max = 3, delay = 4, \
 
            size = 10, walk_dist = 6, spread_rate= 4, \
 
            cloud_type= "foul pestilence" }
 
MONS:  Ijyb, ogre, Sigmund, centaur warrior, Sonja, deep troll, hornet
 
SUBST:  r = ~.....
 
KFEAT:  ~ = net trap
 
KITEM:  I = potion of curing
 
KITEM:  $ = gold q:27
 
KMONS:  D = kobold demonologist
 
KMONS:  E = floating eye
 
KMONS:  F = oklob plant
 
KMONS:  I = ballistomycete spore
 
KMONS:  J = unseen horror
 
KMONS:  P = jelly
 
KMONS:  Q = necrophage
 
KMONS:  R = demonic crawler
 
KMONS:  S = gargoyle
 
KMONS:  b = meliai
 
KMONS:  d = Lorocyproca
 
KMONS:  f = lindwurm
 
KMONS:  g = hog
 
KMONS:  h = daeva
 
KMONS:  i = 12-headed hydra
 
KMONS:  k = golden dragon
 
KMONS:  l = shadow dragon
 
KMONS:  n = hellwing
 
KMONS:  o = deep elf annihilator
 
KMONS:  p = merfolk siren
 
KMONS:  q = mummy priest
 
KMONS:  s = Tiamat
 
KMONS:  t = fire giant
 
KMONS:  G = Lom Lobon
 
KMONS:  u = redback
 
KMONS:  v = shining eye
 
KMONS:  z = the Lernaean hydra
 
KFEAT:  A = armour shop
 
KMONS:  a = deep elf master archer
 
KFEAT:  m = iron_grate
 
KFEAT:  Y = any shop
 
KITEM:  Q = any good_item
 
KITEM:  Z = Orb of Zot
 
SUBVAULT: B : red_sonja_temple
 
SUBVAULT: C : red_sonja_temple_small
 
MAP
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 
xxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxx
 
xxxc{.x.1+..x.3+$$xCCx$$+..Dx**xL$$f+gggggg+i$c..+$$$$c|||$$$$$$cxxx
 
xxxc..+..x.2+..x$$+CC+$$x.E.xx+x$xxxxggLggcc$E+..x$$$$cc||$$$$$$cxxx
 
xxxc..BBBBBBBBBBBBBCCccccD..+RRx$x*xxxgggccccccc+x$$j$$ccccc$$$$cxxx
 
xxxc..BBBBBBBBBBBBBccc**ccccxRR+$x+x$xxx+c|**cc..x$$$$$c$$$c$$$$cxxx
 
xxxc..BBBBBBBBBBBBBWWW.4c$$cc+cccc..$mbc.cc$$$c..xx$$$$c*Y*c$$$$cxxx
 
xxxc..BBBBBBBBBBBBBWWWL.+.7c.....c..$mmc..mmm$c..wxxx+xc$$$c$$$$cxxx
 
xxxcTTBBBBBBBBBBBBBWWW.4c$$c.....+..$$$cc.mhm$c..wn|x*xxxx+c$$$$cxxx
 
xxxcxxBBBBBBBBBBBBBx+xxxcc+ccc.S.c....dc..mmm$c.pwoxx+xL...cc$$$cxxx
 
xxxc$$BBBBBBBBBBBBB****xxxF+$c...ccc++cc.cc..$c..wxx........cc$$cxxx
 
xxxcccBBBBBBBBBBBBBx+xxx*xxx$c..ccc..ccc..c+ccc..wx..........c$$cxxx
 
xxxcY........+$.$+$$6$$+*Axx.c..cccc$$ccc.JJcFw..xx..........cc$cxxx
 
xxxccc++++cccx$5$xxxxxxxxxxx$cc+c$$ce$c$cccJcqwp.c.....l|.....cecxxx
 
xxxc..E....cccc.ccc.......xxucc*c$$$$$$$$$cJccc77c.....|k.....c$cxxx
 
xxxcv......vc$c+c$cJJ......+$cccc$$$$$$$$$cJc.+77cc..........cc$cxxx
 
xxxc..c..E..c$I$I$c+++xxxxxxuc**+$$$$$$cccc+crxx+cc$$$$$$$$$$c$$cxxx
 
xxxcv......vc$***$cPPPP...ExLccccc$$$ccc....crxWWWcc$$$$$$$$cc$$cxxx
 
xxxc..E..c..cccccccPPP....x+.c***ccccc...ccccrxWWWWcc******cc$$$cxxx
 
xxxcv......vcxQQQQ.......Wxccc*t...t...cccrrrrxWWWWWcccccccc..$$cxxx
 
xxxc..c..E..cxQQQ.......WWxc***....cccccrrrrccxxWWWWcWWWWWc.S..$cxxx
 
xxxcv......vcxx.......WWWxxc**..t.ccrrrrrrrrc$$x+WWW+WWzWW+....$cxxx
 
xxxccc++++ccccxxx..WWWWxxxcc*.t..ccrrrrrrrrrc$$$xxWWcWWWWWcWWW..cxxx
 
xxxcY......Ycccc+xxxxxx+cccc$$$$$crrrrrrHrrrc$$$$cccccc+cccccWWWcxxx
 
xxxc........ccYYccccccccYYccmmmmmcccccrrGrrrc$$$$cWWwwwwwwwwccWWcxxx
 
xxxcY......YcccYYYYYYYYYYcccwwwwwwwwscrrrrrrcccxxxxWWWWwwwwwwwwWcxxx
 
xxxccccccccccxccccccccccccxcmmmmmcccccrrrrrr+||x||+$$aWWWWWWWcwwcxxx
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxc..Z..+rrrrrrrrrrc||+||x$$$$$$$$WWWcwcxxx
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccccccccxxx
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 
ENDMAP
 
  
NAME: red_sonja_temple_1
+
[[File:Red Sonja level map.png]]
TAGS: red_sonja_temple no_item_gen no_trap_gen no_pool_fixup no_rotate no_hmirror no_vmirror
 
# No Ashenzari or Beogh.
 
MONS: jelly, yak
 
KITEM: $ = gold q:27
 
KFEAT: C = altar_cheibriados
 
KFEAT: D = altar_dithmenos
 
KFEAT: E = altar_elyvilon
 
KFEAT: F = altar_fedhas
 
KFEAT: G = altar_gozag
 
KFEAT: H = altar_hepliaklqana
 
KFEAT: K = altar_kikubaaqudgha
 
KFEAT: N = altar_nemelex_xobeh
 
KFEAT: O = altar_okawaru
 
KFEAT: Q = altar_qazlal
 
KFEAT: R = altar_ru
 
KFEAT: S = altar_sif_muna
 
KFEAT: T = altar_trog
 
KFEAT: U = altar_uskayaw
 
KFEAT: V = altar_vehumet
 
KFEAT: W = altar_wu_jian
 
KFEAT: Y = altar_yredelemnul
 
KFEAT: Z = altar_zin
 
KFEAT: ' = altar_the_shining_one
 
KFEAT: s = any shop
 
MAP
 
xxxxx+xxxxx+x
 
xxxx$$c$$$c*c
 
xEZxxxc$$cc*c
 
x'OTFQcc+cW.+
 
xK.s..2+...Sc
 
xY..UHccV1x+x
 
cDRCGNccx+x*x
 
ccccccccx.xxx
 
ENDMAP
 
  
NAME: red_sonja_temple_small_1
+
The dungeon map definition can be found in the source code repository<ref>https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/sprint/red_sonja.des</ref>
TAGS: red_sonja_temple_small no_item_gen no_trap_gen no_pool_fixup no_rotate no_hmirror no_vmirror
+
===Starting Path===
MONS: slime creature
+
Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter [[Ijyb]], an [[ogre]], and then [[Sigmund]]. After that you can experiment on how to proceed.
KFEAT: J = altar_jiyva
 
KFEAT: L = altar_lugonu
 
KFEAT: M = altar_makhleb
 
KFEAT: X = altar_xom
 
MAP
 
JL
 
.1
 
MX
 
ENDMAP
 
  
</nowiki>
+
==References==
</pre>
+
<references/>
  
 
[[Category:Crawl variants]]
 
[[Category:Crawl variants]]

Latest revision as of 17:11, 28 March 2022

This page is a stub. You could probably expand this page should you wish to do so.
Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Red Sonja is the first module for Dungeon Sprint. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.

See the Sprint guide for further advice.

Layout

The level map for Red Sonja is:

Red Sonja level map.png

The dungeon map definition can be found in the source code repository[1]

Starting Path

Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter Ijyb, an ogre, and then Sigmund. After that you can experiment on how to proceed.

References