Difference between revisions of "Monster generation"

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(i dont know any of this, but i now that they were removed)
(Can't verify pan spawns (they happen, probably))
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<!-- This stuff is all swiped from Henzell -- any source-divers want to verify? -->
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While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level.  The MGR's value varies:
Many monsters are placed during dungeon creation, but more are created over time. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level.  The MGR's value varies:
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* [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises up to 300 at 15k turns (meaning that monster spawn slower over time).
* Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely.  After 1k turns, the odds of badly [[out-of-depth]] monsters start rising.
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* [[Abyss]]: MGR is set to 5, meaning that there will always be a monster every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref>
* [[Pandemonium]]: Same but going from 50 to 300, and "out-of-depth" is moot.
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* During the [[Orb run]]: set to 18, with a special monster set:<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>
* [[Hell]]: starts at 240, increases after 500 turns.
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**[[Pandemonium lord]]: 10%
* [[Abyss]]: 5 (monster generation every 5 turns). For worshipers of [[Cheibriados]], the rate is halved.  
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**[[Tier-4 demon]] or [[Tier-3 demon]]: 10%
* Orb run: set to 8, (16 if you are a follower of [[Cheibriados]]), and the monster set is special:
 
**[[Tier-4 demon]] or [[Tier-3 demon]]: 30%
 
 
**Random [[demon]]: 30%
 
**Random [[demon]]: 30%
**Any monster from the [[Pandemonium]]: 20%
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**Any monster from the [[Pandemonium]]: 40%
 
**[[Orb Guardian]]: 15%
 
**[[Orb Guardian]]: 15%
**[[Tier-1 demon]] or [[Tier-2 demon]]: 5%
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**[[Tier-1 demon]] or [[Tier-2 demon]]: 25%
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For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (equal to half the spawn rate).
  
 
==History==
 
==History==
*As of [[0.21]], most branches do not generate monsters. The exceptions are the Abyss, Pandemonium, and while you are carrying the Orb of Zot.
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*In [[0.23]], the Orb run's spawn set was changed to be spawn more difficult monsters, but slower.
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*Prior to [[0.21]], the most branches in the Dungeon naturally spawned monsters over time. Most of these were [[out of depth]]
 
*Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]].
 
*Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]].
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*Prior to [[0.6]], there was no [[out-of-depth timer|special function to create out of depth monsters]] when staying in one area.
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==References==
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<references/>
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 08:46, 5 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. The MGR's value varies:

For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (equal to half the spawn rate).

History

References