Difference between revisions of "Hunter"
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Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
*+0 ranged weapon ([[bow]], [[crossbow]], [[sling]] or [[javelin]]s) & ammo | *+0 ranged weapon ([[bow]], [[crossbow]], [[sling]] or [[javelin]]s) & ammo | ||
− | *+0 [[ | + | *+0 [[short sword]] |
*+0 [[leather armour]] | *+0 [[leather armour]] | ||
*[[Bread ration]] | *[[Bread ration]] | ||
Line 11: | Line 11: | ||
==Starting Skills== | ==Starting Skills== | ||
These are adjusted by your species' [[aptitude]]s. | These are adjusted by your species' [[aptitude]]s. | ||
− | *[[Fighting]]: | + | *[[Fighting]]: 2 |
*Chosen Weapon's Skill: 4 | *Chosen Weapon's Skill: 4 | ||
*[[Dodging]]: 2 | *[[Dodging]]: 2 |
Revision as of 22:02, 15 January 2013
Hunters are Fighters who specialise in missile weapons.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 ranged weapon (bow, crossbow, sling or javelins) & ammo
- +0 short sword
- +0 leather armour
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
Strategy
Hunters are good for players who either want to play a missile weapon-based fighter, or for those who want to play a a melee character but want a useful to way soften up early-game nasties such as ogres before they get into melee range.