Difference between revisions of "Enchant"
m (forgot slaying also increased to-hit) |
(add highlight to scroll) |
||
Line 4: | Line 4: | ||
Armour, weapons and shields may have '''enchantments'''. For example, a +7 [[broad axe]] has an enchantment of +7. Each enchant, or "plus", adds +1 to a specific stat: | Armour, weapons and shields may have '''enchantments'''. For example, a +7 [[broad axe]] has an enchantment of +7. Each enchant, or "plus", adds +1 to a specific stat: | ||
− | *[[Armour]] gain 1 [[AC]] per enchantment, increasing the maximum AC roll by 1 | + | *A '''[[scroll of enchant armour]]''' enchants armour and shields. |
− | *[[Shield]]s gain 1 [[SH]] per enchantment, increasing the chance to block. They are enchanted via a [[scroll of enchant armour]]. | + | **[[Armour]] gain 1 [[AC]] per enchantment, increasing the maximum AC roll by 1. |
− | *[[Weapon]]s gain +1 [[slaying]] per enchantment, increasing both [[to-hit]] and maximum damage by 1 | + | **[[Shield]]s gain 1 [[SH]] per enchantment, increasing the chance to block. They are enchanted via a [[scroll of enchant armour]]. |
+ | *A '''[[[[scroll of enchant weapon]]''' enchants weapons. | ||
+ | **[[Weapon]]s gain +1 [[slaying]] per enchantment, increasing both [[to-hit]] and maximum damage by 1. | ||
[[Ring]]s may also display an enchant value, though except for a unique [[shop]] [[vault]], they will always be either +6 or +4 (depending on the stat of the ring). They can not be enchanted further. [[Artefact]]s come with a random enchantment value and can not be enchanted further. | [[Ring]]s may also display an enchant value, though except for a unique [[shop]] [[vault]], they will always be either +6 or +4 (depending on the stat of the ring). They can not be enchanted further. [[Artefact]]s come with a random enchantment value and can not be enchanted further. |
Revision as of 19:32, 20 August 2022
For the class of effect described as "hostile enchantments", see Willpower#Resistible enchantments. For the defunct spell school with these effects, see Enchantments.
Armour, weapons and shields may have enchantments. For example, a +7 broad axe has an enchantment of +7. Each enchant, or "plus", adds +1 to a specific stat:
- A scroll of enchant armour enchants armour and shields.
- Armour gain 1 AC per enchantment, increasing the maximum AC roll by 1.
- Shields gain 1 SH per enchantment, increasing the chance to block. They are enchanted via a scroll of enchant armour.
- A [[scroll of enchant weapon enchants weapons.
Rings may also display an enchant value, though except for a unique shop vault, they will always be either +6 or +4 (depending on the stat of the ring). They can not be enchanted further. Artefacts come with a random enchantment value and can not be enchanted further.
This is not to be confused with brands or egos (e.g. broad axe of flaming).
Enchantment Limit
All enchantable items have a maximum that they can be naturally enchanted:
Maximum Enchantment Levels | |
---|---|
Weapon | +9 |
Body armour | +(Armour's base AC) |
Barding | +4 |
Shields | +3 for Bucklers, +5 for Kite shields, +8 for Tower shields |
All other armour | +2 |
Artefacts are not bound to these limits and may be "overenchanted". Enchantment level can be negative, though items do not normally generate with a negative enchantment, being usually exclusive to artefacts and other very specific sources (such as the Cinder Acolyte background).
History
- Prior to 0.27's removal of curses, negative enchantments used to be a lot more common (on cursed items).
- Prior to 0.25, stat boosting rings could naturally spawn with an enchantment from 2 to 6, positive or negative. An amulet of reflection varied in the same way, though was always positive.
- Prior to 0.15, weapons had a seperate to-hit enchant and damage enchant (e.g. +8,+6 broad axe). A scroll of enchant weapon I increased the former, a scroll of enchant wepaon II for the latter, and a scroll of enchant weapon III increased both twice.