Difference between revisions of "Wand of roots"

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(Created page with "{{version|029}}{{stub}} {{item |itemtype = Wand |name = Wand of roots |cost = ? }} {{AttackSpell |name=Grasping Roots |formula = 2d(4.5 + [power / 10]) |maxdmg = 2d14 |...")
 
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  |name = Wand of roots
 
  |name = Wand of roots
 
  |cost = ?
 
  |cost = ?
}}
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}}{{flavour|A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilized and take increasing damage over time until they escape or the roots wither away. The roots will only sprout from solid ground.}}
{{AttackSpell
 
|name=Grasping Roots
 
|formula = 2d(4.5 + [power / 10])
 
|maxdmg = 2d14
 
|maxsp = 100
 
|range = 7
 
|target = Beam
 
|tohit = infinite
 
|special = Damage increases over time<br>Constriction}}
 
{{flavour|A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilized and take increasing damage over time until they escape or the roots wither away. The roots will only sprout from solid ground.}}
 
  
The '''wand of roots''' constricts foes in a 3x3 radius, much like [[Borgnjor's Vile Clutch]]. Unlike it's namesake, [[Grasping Roots]], its constriction works exactly like BVC. It lasts for <code>2+rand2avg(power/10)</code> turns, and damage increases over time.
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The '''wand of roots''' constricts foes in a 3x3 radius, much like [[Borgnjor's Vile Clutch]]. Unlike it's namesake, [[Grasping Roots]], its constriction works exactly like BVC. It deals 2d(4.5 + [power / 10]) from turn 1, lasts for <code>2+rand2avg(power/10)</code> turns, and damage increases over time.
  
 
It is mutually exclusive with the [[wand of iceblast]]. Only one may exist in a game, though [[Artificer]]s may come with iceblast in a wand of roots game.
 
It is mutually exclusive with the [[wand of iceblast]]. Only one may exist in a game, though [[Artificer]]s may come with iceblast in a wand of roots game.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*As it is the same effect, the wand has much of the same utility and power as Borgnjor's Vile Clutch. It lowers EV, deals guaranteed physical damage, and prevents targets from moving, which can help you avoid [[attacks of opportunity]].
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*As it is the same effect, the wand has much of the same utility and power as Borgnjor's Vile Clutch. It lowers EV, never misses, deals guaranteed physical damage, and prevents targets from moving, which can help you avoid [[attacks of opportunity]].
  
 
==History==
 
==History==

Revision as of 03:14, 23 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
Type Wand
Name Wand of roots
Icon Wand of roots.png
A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilized and take increasing damage over time until they escape or the roots wither away. The roots will only sprout from solid ground.

The wand of roots constricts foes in a 3x3 radius, much like Borgnjor's Vile Clutch. Unlike it's namesake, Grasping Roots, its constriction works exactly like BVC. It deals 2d(4.5 + [power / 10]) from turn 1, lasts for 2+rand2avg(power/10) turns, and damage increases over time.

It is mutually exclusive with the wand of iceblast. Only one may exist in a game, though Artificers may come with iceblast in a wand of roots game.

Tips & Tricks

  • As it is the same effect, the wand has much of the same utility and power as Borgnjor's Vile Clutch. It lowers EV, never misses, deals guaranteed physical damage, and prevents targets from moving, which can help you avoid attacks of opportunity.

History

  • The wand of roots will be added in 0.29
Wands
Acid / Light / QuicksilverIceblast / Roots / WarpingCharming / Paralysis
DiggingFlameMindburstPolymorph