Difference between revisions of "Wand of paralysis"
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Using a '''wand of paralysis''' will attempt to paralyze a single target, rendering it unable to act, reducing its [[EV]] to 0, and making it susceptible to [[stabbing]] attacks for a few turns. This effect has to overcome the target's [[willpower]] to succeed, but having a high [[Evocations]] skill will increase your odds of success. | Using a '''wand of paralysis''' will attempt to paralyze a single target, rendering it unable to act, reducing its [[EV]] to 0, and making it susceptible to [[stabbing]] attacks for a few turns. This effect has to overcome the target's [[willpower]] to succeed, but having a high [[Evocations]] skill will increase your odds of success. | ||
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+ | This wand and the [[wand of charming]] are mutually exclusive; only one may spawn in a given game. | ||
==Strategy== | ==Strategy== | ||
*Many dangerous creatures, even [[unique]]s, have low willpower. Examples include [[two-headed ogre]]s, [[Nessos]], and [[Sonja]]. | *Many dangerous creatures, even [[unique]]s, have low willpower. Examples include [[two-headed ogre]]s, [[Nessos]], and [[Sonja]]. | ||
*A [[scroll of vulnerability]], preferably when no monster can hex you, allows for many more targets to be effectively neutralized. | *A [[scroll of vulnerability]], preferably when no monster can hex you, allows for many more targets to be effectively neutralized. | ||
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+ | ==History== | ||
+ | *In [[0.29]], this wand was made exclusive with the wand of charming. | ||
{{wands}} | {{wands}} |
Revision as of 19:49, 26 August 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A magical device which can render a creature immobile. |
Using a wand of paralysis will attempt to paralyze a single target, rendering it unable to act, reducing its EV to 0, and making it susceptible to stabbing attacks for a few turns. This effect has to overcome the target's willpower to succeed, but having a high Evocations skill will increase your odds of success.
This wand and the wand of charming are mutually exclusive; only one may spawn in a given game.
Strategy
- Many dangerous creatures, even uniques, have low willpower. Examples include two-headed ogres, Nessos, and Sonja.
- A scroll of vulnerability, preferably when no monster can hex you, allows for many more targets to be effectively neutralized.
History
- In 0.29, this wand was made exclusive with the wand of charming.
Wands |
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Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |