Difference between revisions of "Disjunction"
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The chance of a monster blinking away depends on how close it is to the centre. [[Willpower]] isn't effective against Disjunction; if the monster is able to blink, it can be blinked away. | The chance of a monster blinking away depends on how close it is to the centre. [[Willpower]] isn't effective against Disjunction; if the monster is able to blink, it can be blinked away. | ||
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==See Also== | ==See Also== | ||
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==History== | ==History== | ||
| + | *Prior to [[0.28]], Disjunction caused 750 - 1250 points of [[magic contamination]] per cast. | ||
*Prior to [[0.17]], the aura was circular and had radius of 5. | *Prior to [[0.17]], the aura was circular and had radius of 5. | ||
*Disjunction was added in [[0.12]] | *Disjunction was added in [[0.12]] | ||
Revision as of 15:36, 20 October 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
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|---|---|
| Level | 8 |
| School1 | Translocation |
| Source(s) | Book of Chaos Book of the Warp |
| Casting noise | 8 |
| Spell noise | 0 |
| Power Cap | 200 |
| Range | 4 |
| Flags | Escape, Utility |
| Destabilises the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. |
Disjunction is a level 8 Translocation spell which makes you emit an aura that might blink away nearby monsters.
Contents
Effect
When cast, an aura of disjunction with radius of 4 appears. The duration of the aura is randomized and depends on the spell power, minimum duration is 6 turns.
The chance of a monster blinking away depends on how close it is to the centre. Willpower isn't effective against Disjunction; if the monster is able to blink, it can be blinked away.
See Also
History
- Prior to 0.28, Disjunction caused 750 - 1250 points of magic contamination per cast.
- Prior to 0.17, the aura was circular and had radius of 5.
- Disjunction was added in 0.12