Difference between revisions of "Shallow water"

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(amphibious species cannot be invisible and in water)
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While traveling through shallow water, most creatures have the following penalties:
 
While traveling through shallow water, most creatures have the following penalties:
*[[Movement]] delay is increased by 6.
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*[[Movement]] delay is increased by 6 [[aut]].
 
*[[Stealth]] score is halved.
 
*[[Stealth]] score is halved.
 
*Melee attacks have a chance to fail (players have a 37.5% chance to fumble their attacks, monsters have a 25% chance). Note that this penalty only applies to ''melee'' combat; ranged attacks, spells, wands, and god abilities are all unaffected.
 
*Melee attacks have a chance to fail (players have a 37.5% chance to fumble their attacks, monsters have a 25% chance). Note that this penalty only applies to ''melee'' combat; ranged attacks, spells, wands, and god abilities are all unaffected.
*Water is displaced, meaning [[invisible|invisibility]] has no benefit.
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*[[Invisible|Invisibility]] has no effect, since water is displaced around your invisible body.
  
The effects of shallow water are negated entirely by [[flying]] above it, by being [[amphibious]], or by being a [[Size#Large|large]] species ([[Ogre]]s and [[Troll]]s). Also, hyrbid species - [[Naga]]s and [[Armataur]]s - will ignore the penalties to melee combat.
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The effects of shallow water are negated entirely by [[flying]] above it. All penalties (''except'' invisibility) are ignored for [[Size#Large|large]] species ([[Ogre]]s and [[Troll]]s) and [[amphibious]] species. In addition, hybrid species - [[Naga]]s and [[Armataur]]s - will ignore the penalties to melee combat.
 
 
Unlike [[deep water]], shallow water poses no risk of drowning.
 
  
 
==Aquatic==
 
==Aquatic==
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For player characters:
 
For player characters:
*Grey [[Draconian]]s, [[Barachim]], and players in [[Ice Form]] simply can traverse and receive no penalties from water.
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*Grey [[Draconian]]s, [[Barachim]], and players in [[Ice Form]] can traverse and receive no penalties from water (they are still revealed if invisible).
 
*[[Octopode]]s gain +50 [[stealth]].
 
*[[Octopode]]s gain +50 [[stealth]].
 
*[[Merfolk]] gain +50 stealth, reduce their movement delay by 4, and gain +25% [[EV]].
 
*[[Merfolk]] gain +50 stealth, reduce their movement delay by 4, and gain +25% [[EV]].
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==History==
 
==History==
*Prior to [[0.30]], large player species had a movement penalty while walking in shallow water.
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*Prior to [[0.30]], large player species had the movement penalty while walking in shallow water.
 
*Prior to [[0.20]], wading in shallow water had a randomized speed penalty, which varied from 30% to 100%.
 
*Prior to [[0.20]], wading in shallow water had a randomized speed penalty, which varied from 30% to 100%.
 
*Prior to [[0.19]], [[Dexterity|dexterous]] characters were less likely to fumble an attack while standing in shallow water.
 
*Prior to [[0.19]], [[Dexterity|dexterous]] characters were less likely to fumble an attack while standing in shallow water.
  
 
[[CATEGORY:Dungeon Features]]
 
[[CATEGORY:Dungeon Features]]

Revision as of 01:57, 13 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A pool of cloudy, waist-deep water. It makes movement and combat cumbersome for landlubbers - sometimes dangerous, but never directly fatal.

Shallow water is a common type of terrain throughout the Dungeon and many of its branches (particularly the Swamp and Shoals); moving through it is difficult for those who cannot swim.

While traveling through shallow water, most creatures have the following penalties:

  • Movement delay is increased by 6 aut.
  • Stealth score is halved.
  • Melee attacks have a chance to fail (players have a 37.5% chance to fumble their attacks, monsters have a 25% chance). Note that this penalty only applies to melee combat; ranged attacks, spells, wands, and god abilities are all unaffected.
  • Invisibility has no effect, since water is displaced around your invisible body.

The effects of shallow water are negated entirely by flying above it. All penalties (except invisibility) are ignored for large species (Ogres and Trolls) and amphibious species. In addition, hybrid species - Nagas and Armataurs - will ignore the penalties to melee combat.

Aquatic

Some monsters and species are aquatic, allowing them to ignore or even benefit from swimming in water. They may have increased speed, damage, and accuracy, though the specifics vary by creature.

For player characters:

Monster behavior

Intelligent monsters that would suffer penalties from fighting in shallow water will try to avoid doing so if they can help it.

History

  • Prior to 0.30, large player species had the movement penalty while walking in shallow water.
  • Prior to 0.20, wading in shallow water had a randomized speed penalty, which varied from 30% to 100%.
  • Prior to 0.19, dexterous characters were less likely to fumble an attack while standing in shallow water.