Difference between revisions of "Great orb of eyes"
Ion frigate (talk | contribs) m (1 revision: giant and large monsters. that should be all of them) |
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Spells: [[Paralyze]], [[Confusion]], [[Disintegrate]] (1d44), [[Slow]], [[Teleport Other]] | Spells: [[Paralyze]], [[Confusion]], [[Disintegrate]] (1d44), [[Slow]], [[Teleport Other]] | ||
+ | |||
+ | <!--spl-bot-begin--> | ||
+ | ==Spells== | ||
+ | |||
+ | {{Spellcaster | ||
+ | |number= | ||
+ | |slot1=[[Paralyse]] | ||
+ | |slot2=[[Disintegrate]] (d44) | ||
+ | |slot3=''none'' | ||
+ | |slot4=[[Slow]] | ||
+ | |slot5=[[Confuse]] | ||
+ | |slot6=[[Teleport Other]] | ||
+ | }} | ||
+ | |||
+ | {{clear}} | ||
+ | <!--spl-bot-end--> | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others. | High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others. |
Revision as of 20:03, 24 January 2013
great orb of eyes G | |
---|---|
HP | 50 - 86 |
HD | 12 |
XP | 1349 |
Speed | 10 |
AC | 10 |
EV | 3 |
Will | immune |
Attack1 | 20 (bite: plain)
|
Resistances | rPois+ |
Vulnerabilities | none |
Habitat | land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | giant eyeball, great orb of eyes |
Flags | No skeleton Spellcaster Levitate See invisible |
For a list of all eyeballs, see List of eyeballs.
A levitating ball, covered in malignant eyes. |
Useful Info
A great orb of eyes is an annoying spellcasting monster that leaves a mutagenic corpse and is immune to enchantments. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.
Spells: Paralyze, Confusion, Disintegrate (1d44), Slow, Teleport Other
Spells
Spell set | |
---|---|
Slot1 | Paralyse |
Slot2 | Disintegrate (d44) |
Slot3 | none |
Slot4 | Slow |
Slot5 | Confuse |
Slot6 | Teleport Other |
Tips & Tricks
High magic resistance will prevent most of the above spells from affecting you, making these enemies much more dangerous to some species than others.