Difference between revisions of "Great orb of eyes"
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Spells: [[Paralyze]], [[Confusion]], [[Disintegrate]] (1d44), [[Slow]], [[Teleport Other]] | Spells: [[Paralyze]], [[Confusion]], [[Disintegrate]] (1d44), [[Slow]], [[Teleport Other]] | ||
| + | |||
| + | <!--spl-bot-begin--> | ||
| + | ==Spells== | ||
| + | |||
| + | {{Spellcaster | ||
| + | |number= | ||
| + | |slot1=[[Paralyse]] | ||
| + | |slot2=[[Disintegrate]] (d44) | ||
| + | |slot3=''none'' | ||
| + | |slot4=[[Slow]] | ||
| + | |slot5=[[Confuse]] | ||
| + | |slot6=[[Teleport Other]] | ||
| + | }} | ||
| + | |||
| + | {{clear}} | ||
| + | <!--spl-bot-end--> | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others. | High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others. | ||
Revision as of 20:03, 24 January 2013
| great orb of eyes G | |
|---|---|
| HP | 50 - 86 |
| HD | 12 |
| XP | 1349 |
| Speed | 10 |
| AC | 10 |
| EV | 3 |
| Will | immune |
| Attack1 | 20 (bite: plain)
|
| Resistances | rPois+ |
| Vulnerabilities | none |
| Habitat | land |
| Intelligence | High |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Large |
| Type | giant eyeball, great orb of eyes |
| Flags | No skeleton Spellcaster Levitate See invisible |
For a list of all eyeballs, see List of eyeballs.
| A levitating ball, covered in malignant eyes. |
Useful Info
A great orb of eyes is an annoying spellcasting monster that leaves a mutagenic corpse and is immune to enchantments. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.
Spells: Paralyze, Confusion, Disintegrate (1d44), Slow, Teleport Other
Spells
| Spell set | |
|---|---|
| Slot1 | Paralyse |
| Slot2 | Disintegrate (d44) |
| Slot3 | none |
| Slot4 | Slow |
| Slot5 | Confuse |
| Slot6 | Teleport Other |
Tips & Tricks
High magic resistance will prevent most of the above spells from affecting you, making these enemies much more dangerous to some species than others.