Difference between revisions of "Great orb of eyes"

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m (1 revision: giant and large monsters. that should be all of them)
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Spells: [[Paralyze]], [[Confusion]], [[Disintegrate]] (1d44), [[Slow]], [[Teleport Other]]
 
Spells: [[Paralyze]], [[Confusion]], [[Disintegrate]] (1d44), [[Slow]], [[Teleport Other]]
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<!--spl-bot-begin-->
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==Spells==
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{{Spellcaster
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|number=
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|slot1=[[Paralyse]]
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|slot2=[[Disintegrate]] (d44)
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|slot3=''none''
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|slot4=[[Slow]]
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|slot5=[[Confuse]]
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|slot6=[[Teleport Other]]
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}}
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{{clear}}
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<!--spl-bot-end-->
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others.
 
High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others.

Revision as of 20:03, 24 January 2013

great orb of eyes GGreat orb of eyes.png
HP 50 - 86
HD 12
XP 1349
Speed 10
AC 10
EV 3
Will immune
Attack1 20 (bite: plain)


Resistances rPois+
Vulnerabilities none
Habitat land
Intelligence High
Uses Uses nothing
Holiness Natural
Size Large
Type giant eyeball, great orb of eyes
Flags No skeleton
Spellcaster
Levitate
See invisible

For a list of all eyeballs, see List of eyeballs.

A levitating ball, covered in malignant eyes.

Useful Info

A great orb of eyes is an annoying spellcasting monster that leaves a mutagenic corpse and is immune to enchantments. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.

Spells: Paralyze, Confusion, Disintegrate (1d44), Slow, Teleport Other

Spells

Spell set
Slot1 Paralyse
Slot2 Disintegrate (d44)
Slot3 none
Slot4 Slow
Slot5 Confuse
Slot6 Teleport Other

Tips & Tricks

High magic resistance will prevent most of the above spells from affecting you, making these enemies much more dangerous to some species than others.