Difference between revisions of "Deep elf zephyrmancer"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *These casters | + | *These casters can be dangerous for characters without [[electricity resistance]]. |
*Pay attention to your surroundings while fighting zephyrmancers, as they can [[doublezap]] you with lightning bolts. | *Pay attention to your surroundings while fighting zephyrmancers, as they can [[doublezap]] you with lightning bolts. | ||
Latest revision as of 16:43, 25 June 2023
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For a list of all deep elves, see list of deep elves.
deep elf zephyrmancer e | |
---|---|
HP | 26-54 |
HD | 9 |
XP | 570 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 40 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Speaks Warm-blooded |
An elf with singular focus on the magic of the air, leaving little time to study anything else. |
Contents
Useful info
Deep elf zephyrmancers are midgame casters that focus on Air Magic. They are sometimes found in the mid to late Dungeon, and are plentiful in the Elven Halls.
Spells
Spell set I | ||
---|---|---|
Slot1 | Lightning Bolt (3d16) | Wizard flag |
Slot2 | Blink | Wizard flag |
Tips & Tricks
- These casters can be dangerous for characters without electricity resistance.
- Pay attention to your surroundings while fighting zephyrmancers, as they can doublezap you with lightning bolts.
History
- Deep elf zephyrmancers were added in 0.27 as a single book, electric-focused version of the deep elf mage.