Difference between revisions of "Walking earthen tome"
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==Useful Info== | ==Useful Info== | ||
− | '''Walking earthen tomes''' conjure living [[Petrify]] spells. [[Walking tomes]] are most often seen in [[the Depths]] | + | '''Walking earthen tomes''' conjure living [[Petrify]] spells. They have moderately strong melee attacks, too. [[Walking tomes]] are most often seen in [[the Depths]]. |
{{monster spells}} | {{monster spells}} |
Revision as of 18:13, 29 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking tome ; | |
---|---|
HP | 66-133 |
HD | 27 |
XP | 1748 |
Speed | 10 |
AC | 20 |
EV | 5 |
Will | Immune |
Attack1 | 50 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Small |
Type | walking tome, earthen tome |
Flags |
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.
It is coated with impossibly ancient dust. |
Contents
Useful Info
Walking earthen tomes conjure living Petrify spells. They have moderately strong melee attacks, too. Walking tomes are most often seen in the Depths.
Spells
Spell set I | ||
---|---|---|
Slot1 | Conjure Living Spells | Wizard flag |
Tips & Tricks
- Walking earthen tomes are arguably the least threatening of the walking tomes, since Petrify can be resisted by willpower, and you can always use a potion of cancellation to get rid of it. Still, having to use a potion of cancellation - or risk instant death - shouldn't be taken lightly.
- For reference, earthen tomes cast Petrify at the same strength as an ancient lich. That's a 14% success rate at the lower bound of Will+++, and a 1% success rate at the lower bound of Will++++. At least 168 willpower is required to reach a 0% success rate.
- Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
- If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
- Silence works on walking tomes, preventing them from casting at all.
History
Walking tomes were added in 0.28.