Difference between revisions of "Good gods"
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There are three [[good gods]] in ''Dungeon Crawl'''s pantheon who are allied together in the fight against (so-called) [[evil]]: [[Zin]] the Law-Giver, [[the Shining One]], and [[Elyvilon]] the Healer. | There are three [[good gods]] in ''Dungeon Crawl'''s pantheon who are allied together in the fight against (so-called) [[evil]]: [[Zin]] the Law-Giver, [[the Shining One]], and [[Elyvilon]] the Healer. | ||
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**[[Demonspawn]] and the [[undead]] ([[Mummies]], [[Ghoul]]s, [[Vampire]]s, players in [[lich form]]) are not allowed to worship good gods. | **[[Demonspawn]] and the [[undead]] ([[Mummies]], [[Ghoul]]s, [[Vampire]]s, players in [[lich form]]) are not allowed to worship good gods. | ||
*No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. [[Penance]] is still incurred, but the god simply does not act upon it. | *No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. [[Penance]] is still incurred, but the god simply does not act upon it. | ||
− | **When switching between good gods, you will still | + | **When switching between good gods, you will still receive "penance", but half of your original [[piety]] is retained. |
*Several defensive and protective powers granted to their followers, able to be trained with [[Invocations]]. | *Several defensive and protective powers granted to their followers, able to be trained with [[Invocations]]. | ||
*Good gods may intervene to save your life on an otherwise fatal blow. | *Good gods may intervene to save your life on an otherwise fatal blow. |
Revision as of 11:55, 1 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
There are three good gods in Dungeon Crawl's pantheon who are allied together in the fight against (so-called) evil: Zin the Law-Giver, the Shining One, and Elyvilon the Healer.
Characteristics
The good gods, being allies, have several features in common:
- Codes of conduct to which followers must abide, including hatred for evil.
- No divine retribution for leaving their religion or converting to another god, unless it is evil. Penance is still incurred, but the god simply does not act upon it.
- When switching between good gods, you will still receive "penance", but half of your original piety is retained.
- Several defensive and protective powers granted to their followers, able to be trained with Invocations.
- Good gods may intervene to save your life on an otherwise fatal blow.
Code of Conduct
The good gods share a code of conduct. Common elements across all three are:
- No Necromancy.
- Necromutation causes instant excommunication.
- No unholy items.
- Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy artefact weapons safely. Wearing unholy armour, however, is immediately frowned upon.
- No harming non-hostile neutral or allied beings.
- Although good gods will punish you for harming allies with an Inner Flame explosion, Guardian Golem explosions do not count.
Additional requirements
Each god has additional requirements based on their likes and dislikes:
- Zin hates chaos and thus mutations, but rewards selfless donations of gold. It also takes a tithe automatically whenever followers pick up gold.
- The Shining One demands honourable combat, so prevents stabbing. You'll also gain a halo, preventing you from going invisible.
- Elyvilon preaches a creed of pacifism and allows you to pacify monsters instead of killing them.
See each god's page for more details.
History
- Prior to 0.26, all three gods hated cannibalism.
- Prior to 0.15, holy monsters would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety.
- Prior to 0.9, switching between good gods would not incur penance. Therefore, players would switch to Elyvilon, who had the weakest wrath, if they wanted to worship an evil/chaotic god.