Difference between revisions of "Shapeshifter"
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{{flavour|Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification.}} | {{flavour|Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification.}} | ||
− | '''Shapeshifters''' are wanderers who specialise in [[Shapeshifting]], using [[talisman]]s to | + | '''Shapeshifters''' are wanderers who specialise in [[Shapeshifting]], using [[talisman]]s to shift their [[form]]. They are best described as kung-fu mad scientists. |
==Preferred Species== | ==Preferred Species== | ||
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==Racial restrictions== | ==Racial restrictions== | ||
− | As [[Ghoul]]s and [[Mu]]mmies cannot transform themselves, they are forbidden for becoming | + | As [[Ghoul]]s and [[Mu]]mmies cannot transform themselves, they are forbidden for becoming Shapeshifters. |
==Starting Equipment== | ==Starting Equipment== | ||
Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
− | *+0 [[ | + | *+0 [[animal skin]] |
*[[Potion of lignification]] | *[[Potion of lignification]] | ||
*[[Beast talisman]] | *[[Beast talisman]] | ||
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==Strategy== | ==Strategy== | ||
− | With a normal base damage of 3, [[Unarmed Combat]] is weaker than most weapon starts. Note that [[Beast Form]] does ''not'' give a special boost to Unarmed Combat; it boosts all melee damage, weapon or not. Other [[talisman]] forms ''do'' boost your unarmed damage, though. | + | With a normal base damage of 3, [[Unarmed Combat]] is weaker than most weapon starts. Note that [[Beast Form]] does ''not'' give a special boost to Unarmed Combat; it boosts all melee damage, weapon or not. So it may be wise to switch to a weapon during the first few floors. Other [[talisman]] forms ''do'' boost your unarmed damage, though. |
===Skilling=== | ===Skilling=== |
Revision as of 19:19, 12 July 2023
Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification. |
Shapeshifters are wanderers who specialise in Shapeshifting, using talismans to shift their form. They are best described as kung-fu mad scientists.
Contents
Preferred Species
Troll, Naga, Merfolk, Draconian, Demigod, and Demonspawn are the recommended species if you pick a Transmuter Background.
Racial restrictions
As Ghouls and Mummies cannot transform themselves, they are forbidden for becoming Shapeshifters.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Shapeshifters start the game in Beast Form.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Fighting: 2
- Unarmed Combat: 2
- Dodging: 2
- Shapeshifting: 3
Choosing Transmuter adds 7 to your starting Strength and 5 to your starting Dexterity.
Strategy
With a normal base damage of 3, Unarmed Combat is weaker than most weapon starts. Note that Beast Form does not give a special boost to Unarmed Combat; it boosts all melee damage, weapon or not. So it may be wise to switch to a weapon during the first few floors. Other talisman forms do boost your unarmed damage, though.
Skilling
Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to increase early game survival.
- If you find a short sword or spear at XL 1-2, it'll be stronger than most species' fists. Use them, even if for a short while. Note that plain daggers (outside of stabbing) and clubs will be weaker than 2 UC skill fists.
- Keep note of branded weapons; brands like venom and electrocution are strong enough to warrant switching to weapons for the medium-term.
- Players who haven't found a weapon yet will want to train Unarmed Combat, which increases chance of survival. At 4 UC skill, your fists will be stronger than any unbranded short sword or spear you find on the ground (at 0 weapon skill).
- In the early game, Shapeshifting skill (with Beast Form) is less valuable than Unarmed Combat skill, but more valuable than any weapon skill.
- Each level of UC gives more damage than a level of Shapeshifting. If using Unarmed Combat, train that (instead of Shapeshifting) for a while.
- Each level of Shapeshifting gives more damage/accuracy than most weapon skills. But, since the first few levels of a skill are cheap, you should also get a few levels in a weapon skill. For Humans, going from 3 -> 4 Shapeshifting would take the same XP as 0 -> 3 weapon skill.
- If you decide to abandon Shapeshifting entirely, then a weapon skill has better long-term prospects.
- (Of course, if you find a talisman better than Beast Form, training Shapeshifting can be a good thing to do, UC or not.)
History
- Will be introduced in trunk. Previously, the Transmuter background let you change forms..