Difference between revisions of "Orc warlord"

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==Useful Info==
 
==Useful Info==
'''Orc warlords''' are the epitome of orcish strength and brutality. They wear heavy armour, come with a powerful two-handed melee weapon, and occasionally an [[arbalest]] as a ranged options. They can also send all their orcish allies (and they always come with allies) into a battle fury, making everything you're fighting hit much harder than usual.
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'''Orc warlords''' are the epitome of orcish strength and brutality. They wear heavy armour, come with a powerful two-handed melee weapon, and occasionally an [[arbalest]] as a ranged option. They can also send all their orcish allies (and they always come with allies) into a battle fury, making everything you're fighting hit much harder than usual.
  
They are moderately rare in the [[Orcish Mines]], though one is often placed inside an end [[vault]]. They are also found in [[the Vaults]] branch, accompanied by [[orc knight]]s. Can be found in certain [[Bailey]] layouts, always with a good [[axe]].  
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They are moderately rare in the [[Orcish Mines]], though one is often placed inside an end [[vault]]. They are also found in [[the Vaults]] branch, accompanied by [[orc knight]]s. Additionally, they can be found in certain [[Bailey]] layouts, always with a good [[axe]].  
  
 
{{monster spells}}
 
{{monster spells}}
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*With common [[stone]]s and [[boomerang]]s, orc warlords can still hit for 29+ damage. [[Repulsion]] is handy if you have it.
 
*With common [[stone]]s and [[boomerang]]s, orc warlords can still hit for 29+ damage. [[Repulsion]] is handy if you have it.
 
*Don't underestimate orc warlords, even inside the Vaults. Orc knights and warlords will [[might]] each other with Battlecry, dealing more damage than you'd expect from an "orcish mines enemy".
 
*Don't underestimate orc warlords, even inside the Vaults. Orc knights and warlords will [[might]] each other with Battlecry, dealing more damage than you'd expect from an "orcish mines enemy".
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==History==
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*Prior to [[0.27]], orc warlords dealt 32 damage. However, all monsters attacked slower with most types of weapons. For [[Beogh]] allies, having a [[spear]] (38 damage, 1.05 delay) would be stronger (per turn) than a [[bardiche]] (50 damage, 1.5 delay)
  
 
[[Category:Orc]]
 
[[Category:Orc]]

Latest revision as of 20:58, 21 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all orcs, see list of orcs.

orc warlord oOrc warlord.png
HP 74-150
HD 15
XP 1668
Speed 10
AC 3
EV 10
Will 60
Attack1 27 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type orc, orc
Flags Fighter
Speaks
Warm-blooded
A supreme commander of an orc host, skilled at both melee and ranged combat.

Useful Info

Orc warlords are the epitome of orcish strength and brutality. They wear heavy armour, come with a powerful two-handed melee weapon, and occasionally an arbalest as a ranged option. They can also send all their orcish allies (and they always come with allies) into a battle fury, making everything you're fighting hit much harder than usual.

They are moderately rare in the Orcish Mines, though one is often placed inside an end vault. They are also found in the Vaults branch, accompanied by orc knights. Additionally, they can be found in certain Bailey layouts, always with a good axe.

Spells

Spell set I
Slot1 Battlecry Vocal flag

Tips & Tricks

  • Orc warlords have no special resistances beyond increased willpower, so most tricks against other orcs will work well here.
  • With common stones and boomerangs, orc warlords can still hit for 29+ damage. Repulsion is handy if you have it.
  • Don't underestimate orc warlords, even inside the Vaults. Orc knights and warlords will might each other with Battlecry, dealing more damage than you'd expect from an "orcish mines enemy".

History

  • Prior to 0.27, orc warlords dealt 32 damage. However, all monsters attacked slower with most types of weapons. For Beogh allies, having a spear (38 damage, 1.05 delay) would be stronger (per turn) than a bardiche (50 damage, 1.5 delay)