Difference between revisions of "Jorogumo"
(These aren't fair enemies) |
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==Useful Info== | ==Useful Info== | ||
− | '''Jorogumos''' are monsters that take spider-like forms. They can trap you in [[web]]s, shoot bolts of [[negative energy]], and | + | '''Jorogumos''' are monsters that take spider-like forms. They can trap you in [[web]]s, shoot bolts of [[negative energy]], and their melee attacks can [[slow]] and [[paralyse]] those without poison immunity (similar to [[hornet]]s). They are found in the [[Spider's Nest]]. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Incredibly high threat enemy. If you aren't immune to poison, getting hit in melee should be treated like '''[[instant death]]'''. Just one hit can [[paralyse]] you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A Jorgogumo ''by itself'' can deal | + | *Incredibly high threat enemy. If you aren't immune to poison, getting hit in melee should be treated like '''[[instant death]]'''. Just one hit can [[paralyse]] you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A Jorgogumo ''by itself'' can deal 240 damage (to those without rN+) in 3 turns, enough to kill most characters heading into Spider. That's not to mention its spells - Ensnare halves [[EV]] and prevents movement, and Bolt of Draining is high damage. |
*Their [[willpower]] is moderately high, though [[Hexes]] or [[Evocations]] specialists can hex them somewhat reliably. | *Their [[willpower]] is moderately high, though [[Hexes]] or [[Evocations]] specialists can hex them somewhat reliably. | ||
Revision as of 06:37, 4 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
jorogumo H | |
---|---|
HP | 56-114 |
HD | 12 |
XP | 711 |
Speed | 12 |
AC | 4 |
EV | 14 |
Will | 60 |
Attack1 | 28 (hit: paralyse)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Natural |
Size | Medium |
Type | jorogumo, jorogumo |
Flags | See invisible Web immune Speaks Warm-blooded |
A spider spirit that takes the appearance of a human. It weaves deadly magics to incapacitate and kill its prey. |
Useful Info
Jorogumos are monsters that take spider-like forms. They can trap you in webs, shoot bolts of negative energy, and their melee attacks can slow and paralyse those without poison immunity (similar to hornets). They are found in the Spider's Nest.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Draining (3d20) | Wizard flag |
Slot2 | Ensnare | Wizard flag |
Tips & Tricks
- Incredibly high threat enemy. If you aren't immune to poison, getting hit in melee should be treated like instant death. Just one hit can paralyse you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A Jorgogumo by itself can deal 240 damage (to those without rN+) in 3 turns, enough to kill most characters heading into Spider. That's not to mention its spells - Ensnare halves EV and prevents movement, and Bolt of Draining is high damage.
- Their willpower is moderately high, though Hexes or Evocations specialists can hex them somewhat reliably.
Trivia
A Jorōgumo is a type of creature from Japanese folklore that takes the forms of beautiful women to lure in and deceive others before preying upon them.
History
- Jorogumos were added in 0.28.