Difference between revisions of "Jorogumo"
m |
m |
||
(2 intermediate revisions by one other user not shown) | |||
Line 8: | Line 8: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Incredibly high threat enemy. If you aren't immune to poison (and aren't a [[Formicid]]) getting hit in melee should be treated like '''[[instant death]]'''. Just one hit can [[paralyse]] you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A | + | *Incredibly high threat enemy. If you aren't immune to poison (and aren't a [[Formicid]]), getting hit in melee should be treated like '''[[instant death]]'''. Just one hit can [[paralyse]] you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A jorogumo ''by itself'' can deal up to 240 negative energy damage in 3 turns, enough to kill most characters without rN+. |
− | :That's not to mention its spells - Ensnare halves [[EV]] and prevents | + | :That's not to mention its spells - Ensnare halves [[EV]] and prevents you from moving and attacking with melee and ranged weapons. Bolt of Draining is high damage. |
*Their [[willpower]] is moderately high, though [[Hexes]] or [[Evocations]] specialists can hex them somewhat reliably. | *Their [[willpower]] is moderately high, though [[Hexes]] or [[Evocations]] specialists can hex them somewhat reliably. | ||
Latest revision as of 18:04, 6 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
jorogumo H | |
---|---|
HP | 56-114 |
HD | 12 |
XP | 711 |
Speed | 12 |
AC | 4 |
EV | 14 |
Will | 60 |
Attack1 | 28 (hit: paralyse)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Natural |
Size | Medium |
Type | jorogumo, jorogumo |
Flags | See invisible Web immune Speaks Warm-blooded |
A spider spirit that takes the appearance of a human. It weaves deadly magics to incapacitate and kill its prey. |
Useful Info
Jorogumos are monsters that take spider-like forms. If you aren't fully immune to poison, their melee attacks can slow and paralyse for 1-3 turns (similar to hornets). At range, they can trap you in webs and shoot bolts of negative energy. They are found in the Spider's Nest.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Draining (3d20) | Wizard flag |
Slot2 | Ensnare | Wizard flag |
Tips & Tricks
- Incredibly high threat enemy. If you aren't immune to poison (and aren't a Formicid), getting hit in melee should be treated like instant death. Just one hit can paralyse you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A jorogumo by itself can deal up to 240 negative energy damage in 3 turns, enough to kill most characters without rN+.
- That's not to mention its spells - Ensnare halves EV and prevents you from moving and attacking with melee and ranged weapons. Bolt of Draining is high damage.
- Their willpower is moderately high, though Hexes or Evocations specialists can hex them somewhat reliably.
Trivia
A Jorōgumo is a type of creature from Japanese folklore that takes the forms of beautiful women to lure in and deceive others before preying upon them.
History
- Jorogumos were added in 0.28.