Difference between revisions of "Goblin"
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{{monster info}} | {{monster info}} | ||
==Useful info== | ==Useful info== | ||
| − | '''Goblins''' pose no real threat to most characters - only | + | '''Goblins''' pose no real threat to most characters - only fresh, D:1 characters are likely to have problems. They may carry a [[club]], [[dagger]], [[sling]], or very rarely a [[wand]]. |
| − | ==Tips | + | ==Tips & Tricks== |
| − | |||
*Goblins will sometimes pick up items (that you haven't yet seen) from the dungeon floor. Even though killing them offers very little XP, it's usually a good idea because of the stuff they might be carrying. | *Goblins will sometimes pick up items (that you haven't yet seen) from the dungeon floor. Even though killing them offers very little XP, it's usually a good idea because of the stuff they might be carrying. | ||
| − | *Pay attention to the weapons they are wielding. It could be a dagger of [[ | + | *Pay attention to the weapons they are wielding. It could be a dagger of [[electrocution]] or a sling of [[freezing]]. |
| + | |||
| + | ==Hist | ||
| + | *In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always spawn with a weapon. | ||
Revision as of 05:56, 11 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| goblin g | |
|---|---|
| HP | 2-6 |
| HD | 1 |
| XP | 1 |
| Speed | 10 |
| AC | 0 |
| EV | 12 |
| Will | 0 |
| Attack1 | 1 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Small |
| Type | goblin, goblin |
| Flags | Speaks Warm-blooded |
| A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.
“Swish, smack! Whip crack! |
Useful info
Goblins pose no real threat to most characters - only fresh, D:1 characters are likely to have problems. They may carry a club, dagger, sling, or very rarely a wand.
Tips & Tricks
- Goblins will sometimes pick up items (that you haven't yet seen) from the dungeon floor. Even though killing them offers very little XP, it's usually a good idea because of the stuff they might be carrying.
- Pay attention to the weapons they are wielding. It could be a dagger of electrocution or a sling of freezing.
==Hist
- In 0.27, the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always spawn with a weapon.