Difference between revisions of "Shapeshifting"

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* Most forms boost [[Unarmed Combat]] in some way.
 
* Most forms boost [[Unarmed Combat]] in some way.
 
* The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
 
* The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
* With the "average" species, [[Human]], having -2 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.
+
* With the "average" species, [[Human]], having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.
  
 
==See Also==
 
==See Also==

Revision as of 03:38, 22 August 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.

The Shapeshifting skill governs use of talismans, items that change your form. Higher Shapeshifting will reduce HP penalties and increase form bonuses.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
-2 0 0 -2 -2 -2 -1 -2 0 -3 N/A 7 -2 -1 -1 2 -3 N/A -1 -1 -1 2 -2 -1 0 -1

Strategy

  • Most forms boost Unarmed Combat in some way.
  • The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
  • With the "average" species, Human, having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.

See Also

History

  • The Shapeshifting skill will be introduced in 0.31. Previously, form-changing spells were a part of the Transmutations school of magic.