Difference between revisions of "Sleepcap"

From CrawlWiki
Jump to: navigation, search
m
m
Line 6: Line 6:
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Sleep is threatening to any character vulnerable to it; sleep prevents you from moving, reduces your [[EV]] to 0, increases damage taken in melee by 2.5x, and gives other monsters a free turn to hit you. The sleepcap alone can deal 32 damage per round when it gets the sleep.
+
*Sleep is threatening to any character vulnerable to it; sleep prevents you from moving, reduces your [[EV]] to 0, increases monsters' melee damage by 2.5x, and gives monsters a free turn to hit you. The sleepcap alone can deal 32 damage per round when it gets the sleep effect.
 
**If you are immune to sleep ([[Undead]], [[Gargoyle]], [[Djinni]], have [[clarity]], or during [[berserk]]) or are unbreathing ([[Ice Form]]), then you have much less to fear.
 
**If you are immune to sleep ([[Undead]], [[Gargoyle]], [[Djinni]], have [[clarity]], or during [[berserk]]) or are unbreathing ([[Ice Form]]), then you have much less to fear.
  
 
==History==
 
==History==
 
*Sleepcaps were added in [[0.30]].
 
*Sleepcaps were added in [[0.30]].

Revision as of 04:32, 25 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
sleepcap fSleepcap.png
HP 17-36
HD 3
XP 38
Speed 10
AC 5
EV 0
Will 10
Attack1 9 (spore: sleep)


Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Tiny
Type fungus, sleepcap
Flags Unbreathing
A surprisingly ambulatory mushroom. It wafts its spores over prey to send them into a deep sleep, making it simple for the fungus to kill and devour them. It can take months for its mycelia to fully infiltrate and digest victims.

Useful Info

Sleepcaps are early Dungeon monsters, appearing on D:4-8. Their melee attacks have a 50% chance to put the opponent to sleep if any damage is dealt. Unbreathing creatures are immune to sleep-inducing spores.

Tips & Tricks

  • Sleep is threatening to any character vulnerable to it; sleep prevents you from moving, reduces your EV to 0, increases monsters' melee damage by 2.5x, and gives monsters a free turn to hit you. The sleepcap alone can deal 32 damage per round when it gets the sleep effect.

History

  • Sleepcaps were added in 0.30.