Difference between revisions of "Ecumenical Temple"

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==History==
 
==History==
*In [[0.29]], new temple vaults with 0-1 gods were added with a rare chance. God generation odds were changed, which added more weight to smaller temples.
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*In [[0.31]], the Temple will be mapped on entry, allowing you to know all gods without exploring.
*In [[0.18]], the temple can, in rare cases, be overtaken by [[Jiyva]], creating a Jiyva-themed temple and replacing most of the altars with its own.
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*In [[0.29]], new temple vaults with 0-1 gods were added with a rare chance. Also, god generation odds were changed, which added more weight to smaller temples.
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*In [[0.18]], the Temple can, in rare cases, be overtaken by [[Jiyva]], creating a Jiyva-themed temple and replacing most of the altars with its own.
 
*Prior to [[0.14]], the Ecumenical Temple could be a good place to wait out a god's [[divine retribution|wrath]] without interference from other threats.
 
*Prior to [[0.14]], the Ecumenical Temple could be a good place to wait out a god's [[divine retribution|wrath]] without interference from other threats.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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[[Category:Religion]]
 
[[Category:Religion]]
[[Category:Dungeon_Branches]]
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[[Category: Crystal Ball Articles]]

Revision as of 05:02, 6 September 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods.

The entrance to this branch can be found between levels 4 and 7 of the Dungeon.

Temple entry.png The Ecumenical Temple, also known as the Temple of Gods, is the first branch of the Dungeon most players will encounter. Located somewhere on Dungeon:4-7, it contains altars to multiple gods, but nothing else.

Entering the Ecumenical Temple is entirely optional, but if you started the game with a non-religious background, it's a good place for choosing a god. You can learn more about each god's religion by standing on their altar and praying (command < or >).

Monsters never spawn in the Temple, but they can follow you or be created there (via a god's wrath, a miscast effect, or your own spell). Certain layouts may also have monsters in them, but they are always sealed off behind transparent walls.

Layout

The Temple has a single floor randomly picked from a predetermined pool of layouts. Whichever layout is picked, you'll typically find altars to at least six gods, but usually more. Rarely, 1 or even no altars will spawn.

The Temple will never contain altars to Beogh. It can very rarely contain altars to Jiyva, Lugonu, or Ignis, but each has a special layout for the temple that is "corrupted" by the god in question, which replaces most of the other altars. You can find the three former gods in certain branches (Beogh in the Orcish Mines, Jiyva in or near the Slime Pits, and Lugonu in the Abyss) or in rare dungeon vaults.

If the Temple's entrance appears to be unreachable, try to get in via an unused set of stairs on another floor.

Altar Generation

First, the game runs a 1% check for "rare" temples. These include temples with 1 or even 0 gods, but also corrupted temples to the three special gods. Then, it rolls a 50/50.[1]

  • If heads, 13 + 1d9 is run twice, taking the lower result.
  • If tails, 4 + 1d9 is run twice, taking the higher result.

If a rare temple isn't generated, then there'll be a minimum of 6 gods and a maximum of 21 gods, with a mean of 13.5 gods.

Overflow Altars

Most gods are guaranteed to have an altar present here or in the Dungeon. If an altar to a deity other than Lugonu, Jiyva, Ignis, or Beogh is not found in the Temple, it will be found somewhere between D:2-10. Such altars are called overflow altars. Note that not every altar you see in that range is necessarily an overflow altar, although most are.

Even though they might not have altars, many non-Temple gods are easy to worship. Hill Orcs can convert to Beogh upon encountering an orc priest. Any eligible race can start with Lugonu or Ignis by playing an Abyssal Knight or Cinder Acolyte, respectively. Thus, the only god who is difficult to pick up early on is Jiyva, who may very occasionally spawn in the Sewer (which only occasionally spawns itself).

History

  • In 0.31, the Temple will be mapped on entry, allowing you to know all gods without exploring.
  • In 0.29, new temple vaults with 0-1 gods were added with a rare chance. Also, god generation odds were changed, which added more weight to smaller temples.
  • In 0.18, the Temple can, in rare cases, be overtaken by Jiyva, creating a Jiyva-themed temple and replacing most of the altars with its own.
  • Prior to 0.14, the Ecumenical Temple could be a good place to wait out a god's wrath without interference from other threats.

References

  1. ng-init.cc:94 (0.29.0)
Dungeon branches
Dungeon exit.png The DungeonTemple entry.png The TempleDepths entry.png The DepthsZot entry.png Realm of Zot
Lair entry.png The Lair ( Spider entry.png Spider's NestSnake entry.png Snake PitSwamp entry.png The SwampShoals entry.png The ShoalsSlime entry.png Slime Pits)
Orc entry.png Orcish Mines ( Elf entry.png Elven Halls) • Vaults entry.png The Vaults ( Crypt entry.png The CryptTomb entry.png The Tomb)
Abyss entry.png The AbyssPandemonium entry.png PandemoniumHell entry.png Hell ( Cocytus entry.png CocytusDis entry.pngDisGehenna entry.png GehennaTartarus entry.png Tartarus)
See also: Portal