Difference between revisions of "Strength"

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'''Strength''' (or STR) is one of a character's three main [[attributes]], along with [[dexterity]] and [[intelligence]].
 
'''Strength''' (or STR) is one of a character's three main [[attributes]], along with [[dexterity]] and [[intelligence]].
  
 
Strength affects the following:
 
Strength affects the following:
*Slightly increases accuracy and damage in combat (heavy weapons with a high strength weight benefit slightly more). Also reduces [[attack delay]] for launchers. See [[weapon damage]] and [[ranged combat]] for details.
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*Increases damage of most physical attacks. Every point of STR past 10 gives +2.5% damage, while every STR below gives -2.5%:
*Increases [[constriction]] damage.
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**Strength boosts the following attacks: many [[weapon damage|weapons]] ([[Axes]], [[Maces & Flails]], [[Polearm]]s, [[Staves]], [[Throwing]]), [[Unarmed Combat]], [[auxiliary attack]]s, [[constriction]].
*Increases your carrying capacity by 25 per point.
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*Reduces the impact of [[encumbrance]], from both [[body armour]] and [[shield]]s. This lowers the penalty on [[ev]]asion, spellcasting success, and [[ranged weapon]] attack speed.
*Having less than 3 times as much strength as your body armour's base evasion penalty effectively increases the base penalty by 1 per point of strength short for the purpose of calculating AEVP (affects spell success and melee accuracy, but not evasion). For example, you need 18 strength to avoid extra penalties from [[plate armour]], since it has a base evasion penalty of -6. If you wear plate armour with only 15 strength, it's like having an evasion penalty of -9 for the purposes of spellcasting and melee, but not for dodging.
 
*Slightly decreases body armour's penalty to dodging. [[Dexterity]] is a much more efficient way to raise your EV, however.
 
*Slightly increases your [[SH]] bonus with [[shield]]s or [[large shield]]s.
 
  
More [[dexterity]] is almost always more useful than more strength if you have enough strength for your armour (and more intelligence is almost always better than either one if you are ever going to cast spells). The damage increase from strength is very small and not as good as the evasion boost from dexterity, even in heavy armour.
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A high strength score can go a long way toward allowing you to cast spells or dodge attacks while wearing heavy armour/shields, and significant boosts to strength (e.g. an artefact with +10 strength) will boost melee damage considerably. However, the defensive boosts from [[dexterity]] are helpful for any character.
  
If your strength is ever reduced to 0 or lower, you will eventually suffer [[stat death]].
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If your strength is ever reduced to 0 or lower, you will suffer [[stat zero]].
  
 
==History==
 
==History==
In [[0.13]], the weapon damage bonus strength provides will be doubled.
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*Prior to [[0.30]], strength had no impact on shield encumbrance.
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*Prior to [[0.29]], [[Short Blades]], [[Long Blades]], and [[Ranged Weapons]] scaled with STR instead of DEX.
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*Prior to [[0.28]], Strength increased the [[SH]] of [[kite shield]]s and [[tower shield]]s. It also increased the chance of using [[auxiliary attack]]s.
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*Prior to [[0.27]], the Strength modifier was more complex. For STR > 10, you had a <code>100 + ([[random2]](STR - 9) * 2)</code>% multiplier, while for STR < 10, your damage was <code>100 - (random2(11 - STR) * 3)</code>. (10 STR still equaled 100% damage)
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*Prior to [[0.20]], many forms (like [[Statue Form]]) had extra scaling with strength.
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*Prior to [[0.18]], each weapon type had a strength weight that determined how much strength contributed to damage and accuracy. Now strength increases damage equally for all weapons, and does not affect accuracy.
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*Prior to [[0.15]], characters could only carry a certain weight of gear at any given time, measured in [[aum]]s. Strength increased your carrying capacity by 25 aum per point. Also, ranged combat was significantly more complicated, and strength played a role in determining your attack delay with ranged weapons (see [[weapon damage]] and [[ranged combat]] for details).
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*Prior to [[0.13]], the weapon damage bonus from strength was half as large. Strength also played a role in the now-obsolete Armour EV-Penalty system, which was replaced with [[encumbrance rating]]s.
  
[[Category:Stats]] [[Category:Crystal Ball Articles]]
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[[Category:Stats]]

Latest revision as of 16:28, 2 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Strength (or STR) is one of a character's three main attributes, along with dexterity and intelligence.

Strength affects the following:

A high strength score can go a long way toward allowing you to cast spells or dodge attacks while wearing heavy armour/shields, and significant boosts to strength (e.g. an artefact with +10 strength) will boost melee damage considerably. However, the defensive boosts from dexterity are helpful for any character.

If your strength is ever reduced to 0 or lower, you will suffer stat zero.

History

  • Prior to 0.30, strength had no impact on shield encumbrance.
  • Prior to 0.29, Short Blades, Long Blades, and Ranged Weapons scaled with STR instead of DEX.
  • Prior to 0.28, Strength increased the SH of kite shields and tower shields. It also increased the chance of using auxiliary attacks.
  • Prior to 0.27, the Strength modifier was more complex. For STR > 10, you had a 100 + (random2(STR - 9) * 2)% multiplier, while for STR < 10, your damage was 100 - (random2(11 - STR) * 3). (10 STR still equaled 100% damage)
  • Prior to 0.20, many forms (like Statue Form) had extra scaling with strength.
  • Prior to 0.18, each weapon type had a strength weight that determined how much strength contributed to damage and accuracy. Now strength increases damage equally for all weapons, and does not affect accuracy.
  • Prior to 0.15, characters could only carry a certain weight of gear at any given time, measured in aums. Strength increased your carrying capacity by 25 aum per point. Also, ranged combat was significantly more complicated, and strength played a role in determining your attack delay with ranged weapons (see weapon damage and ranged combat for details).
  • Prior to 0.13, the weapon damage bonus from strength was half as large. Strength also played a role in the now-obsolete Armour EV-Penalty system, which was replaced with encumbrance ratings.