Difference between revisions of "Rupert"
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{{monster info}} | {{monster info}} | ||
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==Useful Info== | ==Useful Info== | ||
| − | '''Rupert the Wild''' is a [[unique]] human berserker who | + | '''Rupert the Wild''' is a [[unique]] human [[berserker]] who always wields a branded two-handed weapon. He'll attempt to disable you before rushing in, dealing obscene damage when [[berserk]]ed. |
==Location== | ==Location== | ||
*[[The Dungeon]]:12-15 | *[[The Dungeon]]:12-15 | ||
| − | *[[The Lair]]:3- | + | *[[The Lair]]:3-6 |
| − | *The [[Orcish Mines]]:2 | + | *The [[Orcish Mines]]:1-2 |
*[[The Snake Pit]]:1 | *[[The Snake Pit]]:1 | ||
*The [[Spider's Nest]]:1 | *The [[Spider's Nest]]:1 | ||
| Line 15: | Line 14: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
| − | *Rupert | + | *All sources of [[paralysis]] are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You might not die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good [[willpower]] is recommended if you want to fight him. |
| − | + | **A sudden Rupert appearance can turn a bad situation into a horrible one. Say you were having trouble against a [[hydra]]. Being paralysed next to said hydra is almost certain death. | |
| − | * | + | *Even if you ignore the paralysis threat, he is a fairly dangerous opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has enough HP to shrug off weaker attacks. |
| − | *If you | + | *Rupert has the resistances of a [[death yak]]: his [[willpower]] is great, and his [[HD]] is quite high. [[Hexes]], hex [[wand]]s, [[datura]] darts, and [[Mephitic Cloud]] are unlikely to be effective. |
| − | *Rupert has a chance of spawning with one of the rare | + | *Thankfully, he has no other resistances, beyond what equipment might give him. |
| + | **[[Curare]] darts, if he isn't wearing [[poison resistance]] armour, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall. | ||
| + | **If he spawns with an [[axe]], Rupert can mow down weak summons like its nothing. However, a few [[cactus giant]]s are strong enough to take him down, axe or not. | ||
| + | **Rupert cannot [[see invisible]]. If you need to get away, or get an edge in combat, a [[potion of invisibility]] can help. | ||
| + | **If you got decent [[Evocations]] skill, a [[phial of floods]] prevents him from using Paralyse (but does not prevent berserk). | ||
| + | *Rupert has a chance of spawning with one of the rare two-handers, such as a [[triple sword]] or [[executioner's axe]]. It's great if you were looking for one, but actually taking it from Rupert is easier said than done. | ||
==History== | ==History== | ||
| − | While he and his spell set were unchanged, with the removal of the [[Berserker Rage]] player spell and the changing of [[Crusader]]s to [[Skald]]s, Rupert was restyled as a Trog worshiper in [[0.9]]. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling | + | *Prior to [[0.28]], Rupert could [[see invisible]]. |
| + | *While he and his spell set were unchanged, with the removal of the [[Berserker Rage]] player spell and the changing of [[Crusader]]s to [[Skald]]s, Rupert was restyled as a Trog worshiper in [[0.9]]. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loudly enough. | ||
[[Category:Human]] | [[Category:Human]] | ||
Latest revision as of 17:09, 24 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Rupert @ | |
|---|---|
| HP | 79-160 |
| HD | 16 |
| XP | 1868 |
| Speed | 10 |
| AC | 6 |
| EV | 9 |
| Will | 100 |
| Attack1 | 21 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Warm-blooded Unique Male |
| Rippling muscles, glistening pecs, incredible glutes - Rupert is the peak of physical perfection. Even so, his roars seem louder than even his fantastic form can explain. Perhaps he holds some talisman that lends supernatural force to his bellows? |
Useful Info
Rupert the Wild is a unique human berserker who always wields a branded two-handed weapon. He'll attempt to disable you before rushing in, dealing obscene damage when berserked.
Location
- The Dungeon:12-15
- The Lair:3-6
- The Orcish Mines:1-2
- The Snake Pit:1
- The Spider's Nest:1
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Paralyse | Vocal flag |
| Slot2 | Confuse | Vocal flag |
| Slot3 | Berserker Rage | Natural flag |
Tips & Tricks
- All sources of paralysis are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You might not die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good willpower is recommended if you want to fight him.
- A sudden Rupert appearance can turn a bad situation into a horrible one. Say you were having trouble against a hydra. Being paralysed next to said hydra is almost certain death.
- Even if you ignore the paralysis threat, he is a fairly dangerous opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has enough HP to shrug off weaker attacks.
- Rupert has the resistances of a death yak: his willpower is great, and his HD is quite high. Hexes, hex wands, datura darts, and Mephitic Cloud are unlikely to be effective.
- Thankfully, he has no other resistances, beyond what equipment might give him.
- Curare darts, if he isn't wearing poison resistance armour, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall.
- If he spawns with an axe, Rupert can mow down weak summons like its nothing. However, a few cactus giants are strong enough to take him down, axe or not.
- Rupert cannot see invisible. If you need to get away, or get an edge in combat, a potion of invisibility can help.
- If you got decent Evocations skill, a phial of floods prevents him from using Paralyse (but does not prevent berserk).
- Rupert has a chance of spawning with one of the rare two-handers, such as a triple sword or executioner's axe. It's great if you were looking for one, but actually taking it from Rupert is easier said than done.
History
- Prior to 0.28, Rupert could see invisible.
- While he and his spell set were unchanged, with the removal of the Berserker Rage player spell and the changing of Crusaders to Skalds, Rupert was restyled as a Trog worshiper in 0.9. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loudly enough.