Difference between revisions of "Rupert"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *All sources of [[paralysis]] are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You | + | *All sources of [[paralysis]] are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You might not die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good [[willpower]] is recommended if you want to fight him. |
− | *Even if you ignore the paralysis threat, he is a fairly | + | **A sudden Rupert appearance can turn a bad situation into a horrible one. Say you were having trouble against a [[hydra]]. Being paralysed next to said hydra is almost certain death. |
− | *Rupert has the resistances of a [[death yak]]: his [[willpower]] is great, and his [[HD | + | *Even if you ignore the paralysis threat, he is a fairly dangerous opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has enough HP to shrug off weaker attacks. |
+ | *Rupert has the resistances of a [[death yak]]: his [[willpower]] is great, and his [[HD]] is quite high. [[Hexes]], hex [[wand]]s, [[datura]] darts, and [[Mephitic Cloud]] are unlikely to be effective. | ||
*Thankfully, he has no other resistances, beyond what equipment might give him. | *Thankfully, he has no other resistances, beyond what equipment might give him. | ||
− | **[[Curare]] darts, if | + | **[[Curare]] darts, if he isn't wearing [[poison resistance]] armour, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall. |
**If he spawns with an [[axe]], Rupert can mow down weak summons like its nothing. However, a few [[cactus giant]]s are strong enough to take him down, axe or not. | **If he spawns with an [[axe]], Rupert can mow down weak summons like its nothing. However, a few [[cactus giant]]s are strong enough to take him down, axe or not. | ||
**Rupert cannot [[see invisible]]. If you need to get away, or get an edge in combat, a [[potion of invisibility]] can help. | **Rupert cannot [[see invisible]]. If you need to get away, or get an edge in combat, a [[potion of invisibility]] can help. | ||
**If you got decent [[Evocations]] skill, a [[phial of floods]] prevents him from using Paralyse (but does not prevent berserk). | **If you got decent [[Evocations]] skill, a [[phial of floods]] prevents him from using Paralyse (but does not prevent berserk). | ||
− | *Rupert has a chance of spawning with one of the rare | + | *Rupert has a chance of spawning with one of the rare two-handers, such as a [[triple sword]] or [[executioner's axe]]. It's great if you were looking for one, but actually taking it from Rupert is easier said than done. |
==History== | ==History== |
Latest revision as of 16:09, 24 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Rupert @ | |
---|---|
HP | 79-160 |
HD | 16 |
XP | 2939 |
Speed | 10 |
AC | 7 |
EV | 8 |
Will | 100 |
Attack1 | 21 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded Unique Male |
A human whose savage roars bring terror to all those who hear them. |
Useful Info
Rupert the Wild is a unique human berserker who always wields a branded two-handed weapon. He'll attempt to disable you before rushing in, dealing obscene damage when berserked.
Location
- The Dungeon:12-15
- The Lair:3-6
- The Orcish Mines:1-2
- The Snake Pit:1
- The Spider's Nest:1
Spells
Spell set I | ||
---|---|---|
Slot1 | Paralyse | Vocal flag |
Slot2 | Confuse | Vocal flag |
Slot3 | Berserker Rage | Natural flag |
Tips & Tricks
- All sources of paralysis are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You might not die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good willpower is recommended if you want to fight him.
- A sudden Rupert appearance can turn a bad situation into a horrible one. Say you were having trouble against a hydra. Being paralysed next to said hydra is almost certain death.
- Even if you ignore the paralysis threat, he is a fairly dangerous opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has enough HP to shrug off weaker attacks.
- Rupert has the resistances of a death yak: his willpower is great, and his HD is quite high. Hexes, hex wands, datura darts, and Mephitic Cloud are unlikely to be effective.
- Thankfully, he has no other resistances, beyond what equipment might give him.
- Curare darts, if he isn't wearing poison resistance armour, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall.
- If he spawns with an axe, Rupert can mow down weak summons like its nothing. However, a few cactus giants are strong enough to take him down, axe or not.
- Rupert cannot see invisible. If you need to get away, or get an edge in combat, a potion of invisibility can help.
- If you got decent Evocations skill, a phial of floods prevents him from using Paralyse (but does not prevent berserk).
- Rupert has a chance of spawning with one of the rare two-handers, such as a triple sword or executioner's axe. It's great if you were looking for one, but actually taking it from Rupert is easier said than done.
History
- Prior to 0.28, Rupert could see invisible.
- While he and his spell set were unchanged, with the removal of the Berserker Rage player spell and the changing of Crusaders to Skalds, Rupert was restyled as a Trog worshiper in 0.9. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loudly enough.