Difference between revisions of "Potion of curing"
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− | {{flavour|A potion which | + | {{flavour|A potion which restores a small amount of health, and cures poison and confusion.}} |
− | Quaffing a '''potion of curing''' cures [[poison]] | + | Quaffing a '''potion of curing''' restores <code>4 + 1d7</code> HP (5-11 HP, 8 HP on average) and cures [[poison]] and [[confusion]]. |
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{{crawlquote|You feel better.}} | {{crawlquote|You feel better.}} | ||
==Strategy== | ==Strategy== | ||
− | These are best | + | These are best used for curing confusion. It's also good against poison, which can stack quickly. A single potion heals all poison, no matter how severe it is. If you need pure HP restoration, a [[potion of heal wounds]] is stronger. In lieu of other escape options, curing can help - just don't be surprised if a monster outdamages the healing. |
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− | Do note that | + | Do note that these potions ''only'' cure poison and confusion. The vast majority of [[status effect]]s are unaffected. If you're dealing with effects such as [[Petrify|petrification]], [[slow]]ness, or an [[Bad Form|unwanted transformation]], you'll want a [[potion of cancellation]] instead. |
− | + | Potions of curing are the most common potion in the game. If you get lethally poisoned by an [[adder]], but don't have curing identified, try quaffing the biggest stacks of potions first. | |
==History== | ==History== | ||
+ | *Prior to [[0.27]], this potion could cure [[sickness]]. | ||
+ | *Prior to [[0.26]], this potion could cure HP [[rot]]. | ||
*Prior to [[0.17]], potions of curing could only heal rot when at or near full health. | *Prior to [[0.17]], potions of curing could only heal rot when at or near full health. | ||
*Prior to [[0.10]], this item was known as a potion of healing. | *Prior to [[0.10]], this item was known as a potion of healing. | ||
{{potions}} | {{potions}} |
Latest revision as of 01:57, 25 October 2023
A potion which restores a small amount of health, and cures poison and confusion. |
Quaffing a potion of curing restores 4 + 1d7
HP (5-11 HP, 8 HP on average) and cures poison and confusion.
You feel better.
Strategy
These are best used for curing confusion. It's also good against poison, which can stack quickly. A single potion heals all poison, no matter how severe it is. If you need pure HP restoration, a potion of heal wounds is stronger. In lieu of other escape options, curing can help - just don't be surprised if a monster outdamages the healing.
Do note that these potions only cure poison and confusion. The vast majority of status effects are unaffected. If you're dealing with effects such as petrification, slowness, or an unwanted transformation, you'll want a potion of cancellation instead.
Potions of curing are the most common potion in the game. If you get lethally poisoned by an adder, but don't have curing identified, try quaffing the biggest stacks of potions first.
History
- Prior to 0.27, this potion could cure sickness.
- Prior to 0.26, this potion could cure HP rot.
- Prior to 0.17, potions of curing could only heal rot when at or near full health.
- Prior to 0.10, this item was known as a potion of healing.
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |