Difference between revisions of "Seal Doors"

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{{flavour|Imparts seals on nearby doors and stairs, preventing those not allied with the caster from traversing them.}}
 
{{flavour|Imparts seals on nearby doors and stairs, preventing those not allied with the caster from traversing them.}}
'''Seal doors''' is a monster-only spell which seals shut not only [[door]]s but [[stairs]] as well, making them impassible/unusable until the duration of the effect ends, the [[vault warden]] which created the seal is killed, or the seal has been destroyed. A door that is sealed shut will immediately shove any items, creatures, or even players out of the way in the process of closing; there is no way to prevent the effect.
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'''Seal Doors''' is a monster-only spell which seals shut not only [[door]]s, but [[stairs]] as well, making them impassible/unusable by the player until the duration of the effect ends, the [[vault warden]] which created the seal is killed, or the seal has been destroyed. The seal lasts for 8-15 turns.<ref>{{source ref|0.30.1|mon-cast.cc|2309}}</ref> A door that is sealed shut will immediately shove any items, creatures, or even players out of the way in the process of closing; there is no way to prevent the effect. Even broken doors can be sealed -- this will leave behind a functional door once the seal wears off.
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Normally it affects all doors and stairs in an 8-tile radius around the vault warden, but there is a [[tension]] mechanic that tries to avoid trapping dangerous monsters behind an affected door, and a door that the vault warden is standing in will not be affected.
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
===Destroying a sealed door===
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===Opening or destroying a sealed door===
The following can be utilized as a means of destroying a sealed door:
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There are a few ways to destroy a sealed door:
 
 
 
*[[Shatter]]
 
*[[Shatter]]
 
*[[Lugonu]]'s ''Corrupt'' ability
 
*[[Lugonu]]'s ''Corrupt'' ability
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*[[Fedhas]]' ''Overgrow'' ability
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Sealed staircases cannot be destroyed (and in any event that would be useless).
  
However, note that sealed staircases cannot be destroyed (what would you gain from this anyway?) and the only way to lift a seal is to wait for it to dissipate (not advisable since the vault guard will most likely re-cast it immediately) or to kill the vault guard.
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Sealed doors can, however, be opened by monsters, usually because they were aware of you but on the other side of the door when it closed. This breaks the seal, but the tension mechanic makes this unlikely. It is possible to leave via the door when this happens, but it is likely the vault warden will recast the spell soon.
  
 
==History==
 
==History==
*Prior to [[0.22]], [[Lee's Rapid Deconstruction]] and [[Orb of Destruction]] could be used to destroy sealed doors.
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*Prior to [[0.22]], [[Lee's Rapid Deconstruction]] could be used to destroy sealed doors.
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*Prior to [[0.20]], [[wands of disintegration]] and [[Orb of Destruction]] could destroy doors.
 
*Prior to [[0.13]], Seal Doors was not able to seal stairways, and sealed doors could be affected by [[digging]] and [[disintegration]].  
 
*Prior to [[0.13]], Seal Doors was not able to seal stairways, and sealed doors could be affected by [[digging]] and [[disintegration]].  
 
*Seal Doors was added in [[0.12]] along with the vault wardens.
 
*Seal Doors was added in [[0.12]] along with the vault wardens.
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==References==
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<references />
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]

Latest revision as of 23:42, 25 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Imparts seals on nearby doors and stairs, preventing those not allied with the caster from traversing them.

Seal Doors is a monster-only spell which seals shut not only doors, but stairs as well, making them impassible/unusable by the player until the duration of the effect ends, the vault warden which created the seal is killed, or the seal has been destroyed. The seal lasts for 8-15 turns.[1] A door that is sealed shut will immediately shove any items, creatures, or even players out of the way in the process of closing; there is no way to prevent the effect. Even broken doors can be sealed -- this will leave behind a functional door once the seal wears off.

Normally it affects all doors and stairs in an 8-tile radius around the vault warden, but there is a tension mechanic that tries to avoid trapping dangerous monsters behind an affected door, and a door that the vault warden is standing in will not be affected.

The following enemies cast Seal Doors:

Opening or destroying a sealed door

There are a few ways to destroy a sealed door:

Sealed staircases cannot be destroyed (and in any event that would be useless).

Sealed doors can, however, be opened by monsters, usually because they were aware of you but on the other side of the door when it closed. This breaks the seal, but the tension mechanic makes this unlikely. It is possible to leave via the door when this happens, but it is likely the vault warden will recast the spell soon.

History

References