Difference between revisions of "Ecumenical Temple"
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− | {{flavour|A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. | + | {{flavour|A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. Gods that value exploration grant no piety for exploring the Temple. |
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The entrance to this branch can be found between levels 4 and 7 of the Dungeon.}} | The entrance to this branch can be found between levels 4 and 7 of the Dungeon.}} | ||
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If the Temple's entrance appears to be unreachable, try to get in via an unused set of [[stairs]] on another floor. | If the Temple's entrance appears to be unreachable, try to get in via an unused set of [[stairs]] on another floor. | ||
− | The Temple is always safe. Some layouts may have monsters locked behind transparent walls. Note that monsters can follow you to the Temple, or be created (whether by [[divine retribution]] or a spell). | + | The Temple is always safe. Some layouts may have monsters locked behind transparent walls. Note that monsters can follow you to the Temple, or be created (whether by [[divine retribution]] or a spell). Consequently, gods do not grant piety for exploring this branch. |
==Altar Generation== | ==Altar Generation== |
Revision as of 23:15, 2 November 2023
A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. Gods that value exploration grant no piety for exploring the Temple.
The entrance to this branch can be found between levels 4 and 7 of the Dungeon. |
The Ecumenical Temple, also known as the Temple of Gods, is the first branch of the Dungeon that most players will encounter. Located somewhere on Dungeon:4-7, it contains altars to multiple gods, but nothing else.
Entering the Ecumenical Temple is entirely optional, but if you started the game with a non-religious background, it's a good place for choosing a god. You can learn more about each god's religion by standing on their altar and praying (command < or >).
Layout
The Temple has a single floor randomly picked from a predetermined pool of layouts. Whichever layout is picked, you'll typically find altars to at least six gods, but usually more. Rarely, 1 or even no altars will spawn.
The Temple will never contain altars to Beogh. It can very rarely contain altars to Jiyva, Lugonu, or Ignis, but each has a special layout for the temple that is "corrupted" by the god in question, which replaces most of the other altars. You can find the three former gods in certain branches (Beogh in the Orcish Mines, Jiyva in or near the Slime Pits, and Lugonu in the Abyss) or in rare dungeon vaults.
If the Temple's entrance appears to be unreachable, try to get in via an unused set of stairs on another floor.
The Temple is always safe. Some layouts may have monsters locked behind transparent walls. Note that monsters can follow you to the Temple, or be created (whether by divine retribution or a spell). Consequently, gods do not grant piety for exploring this branch.
Altar Generation
First, the game runs a 1% check for "rare" temples. These include temples with 1 or even 0 gods, but also corrupted temples to the three special gods. Then, it rolls a 50/50.[1]
- If heads,
13 + 1d9
is run twice, taking the lower result. - If tails,
4 + 1d9
is run twice, taking the higher result.
If a rare temple isn't generated, then there'll be a minimum of 6 gods and a maximum of 21 gods, with a mean of 13.5 gods.
Overflow Altars
Most gods are guaranteed to have an altar present here or in the Dungeon. If an altar to a deity other than Lugonu, Jiyva, Ignis, or Beogh is not found in the Temple, it will be found somewhere between D:2-10. Such altars are called overflow altars. Note that not every altar you see in that range is necessarily an overflow altar, although most are.
Even though they might not have altars, many non-Temple gods are easy to worship. Hill Orcs can convert to Beogh upon encountering an orc priest. Any eligible race can start with Ignis by playing an Cinder Acolyte, respectively. Thus, only Jiyva and Lugonu are difficult to find early.
History
- In 0.31, the Temple will be mapped on entry, allowing you to know all gods without exploring.
- In 0.29, new temple vaults with 0-1 gods were added with a rare chance. Also, god generation odds were changed, which added more weight to smaller temples.
- In 0.18, the Temple can, in rare cases, be overtaken by Jiyva, creating a Jiyva-themed temple and replacing most of the altars with its own.
- Prior to 0.14, the Ecumenical Temple could be a good place to wait out a god's wrath without interference from other threats.
References
- ↑ ng-init.cc:94 (0.30.1)
Dungeon branches |
---|
The Dungeon • The Temple • The Depths • Realm of Zot |
The Lair ( Spider's Nest • Snake Pit • The Swamp • The Shoals • Slime Pits) |
Orcish Mines ( Elven Halls) • The Vaults ( The Crypt • The Tomb) |
The Abyss • Pandemonium • Hell ( Cocytus • • Dis • Gehenna • Tartarus) |
See also: Portal |