Difference between revisions of "Sleepcap"

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==Useful Info==
 
==Useful Info==
'''Sleepcaps''' are early [[Dungeon]] monsters, appearing on D:4-8. Their melee attacks have a 50% chance to put the opponent to [[sleep]] if any damage is dealt. [[Unbreathing]] monsters and players are immune to sleep-inducing spores.
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'''Sleepcaps''' are early [[Dungeon]] monsters, appearing on D:4-8. Their melee attacks have a 50% chance to put the opponent to [[sleep]] if any damage is dealt. [[Unbreathing]] creatures are immune to sleep-inducing spores.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*In addition to being a monster with rPois and rN+++, the sleep is threatening to any character vulnerable to it. It prevents you from moving, reduces your [[EV]] to near 0, and increases damage taken.
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*Sleep is threatening to any character vulnerable to it. Being put to sleep gives monsters a free turn to hit you, during which your [[EV]] is reduced to 0, and you take 2.5x melee damage. When it gets the sleep effect, the sleepcap alone can deal up to 32 damage per round.
*If you are immune to sleep ([[Undead]], [[Gargoyle]], [[Djinni]], have [[clarity]], or during [[berserk]]) or unbreathing [[Ice Form]], then you have much less to fear.
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**If you are immune to sleep ([[Undead]], [[Gargoyle]], [[Djinni]], have [[clarity]], or during [[berserk]]) or are unbreathing ([[Ice Form]]), then you have much less to fear.
  
 
==History==
 
==History==
 
*Sleepcaps were added in [[0.30]].
 
*Sleepcaps were added in [[0.30]].

Latest revision as of 07:21, 20 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
sleepcap fSleepcap.png
HP 17-36
HD 3
XP 38
Speed 10
AC 5
EV 0
Will 10
Attack1 9 (spore: sleep)


Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Tiny
Type fungus, sleepcap
Flags Unbreathing
A surprisingly ambulatory mushroom. It wafts its spores over prey to send them into a deep sleep, making it simple for the fungus to kill and devour them. It can take months for its mycelia to fully infiltrate and digest victims.

Useful Info

Sleepcaps are early Dungeon monsters, appearing on D:4-8. Their melee attacks have a 50% chance to put the opponent to sleep if any damage is dealt. Unbreathing creatures are immune to sleep-inducing spores.

Tips & Tricks

  • Sleep is threatening to any character vulnerable to it. Being put to sleep gives monsters a free turn to hit you, during which your EV is reduced to 0, and you take 2.5x melee damage. When it gets the sleep effect, the sleepcap alone can deal up to 32 damage per round.

History

  • Sleepcaps were added in 0.30.