Difference between revisions of "Moon troll leather armour"

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{{flavour|A suit of armour rumoured to have been created by enchanting the hide of a now-extinct species of troll. Whether the name rings true or is merely appropriated to add mystique is something of a mystery. The armour's innate powers of regeneration and magical protection, however, are hard to dispute.}}
 
{{flavour|A suit of armour rumoured to have been created by enchanting the hide of a now-extinct species of troll. Whether the name rings true or is merely appropriated to add mystique is something of a mystery. The armour's innate powers of regeneration and magical protection, however, are hard to dispute.}}
[[File:Moon_troll_leather_armour.png]] '''''The +4 moon troll leather armour'''''
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[[File:Moon_troll_leather_armour.png]] '''''The +5 moon troll leather armour'''''
  
+4 [[troll leather armour]]
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+5 [[troll leather armour]]
  
 
[[Spirit shield]]<br>
 
[[Spirit shield]]<br>
 
[[MP]]+5<br>
 
[[MP]]+5<br>
+100 [[regeneration rate]] (in addition to that provided from being a troll leather armor)
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[[Regeneration rate|Regen]]++ (+1.6 HP/turn)
  
 
==Desirability==
 
==Desirability==
The '''moon troll leather armour'''<ref>{{source ref|0.27.0|art-data.txt|1261}}</ref> is a huge upgrade over standard [[troll leather armour]]. Although it offers only moderate physical defense (though it remains light enough that it does not noticeably hinder spellcasting or stealth), its regeneration bonus totals to +200 (100 from the artefact property and 100 for being a troll leather armour), or a whopping 2 extra HP per turn. The [[spirit shield]] and extra [[MP]] help increase both durability and casting capacity, making it a good selection for spellcasters and [[EV]]-based fighters.
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The '''moon troll leather armour'''<ref>{{source ref|0.30.0|art-data.txt|1285}}</ref> is a major upgrade over standard [[troll leather armour]], with double the HP regeneration and spirit shield. As a light armour, it's a great option for [[EV]]-based fighters. Casters should be a little weary of spirit shield, which can drain MP at the wrong moment.
  
Much like other wearable sources of regeneration, the moon troll leather armour requires attunement at full HP to begin functioning. [[Deep Dwarves]] do not regenerate, while bloodless [[Vampire]]s and [[Ghoul]]s only regenerate when there are no monsters nearby, so they will find this armour considerably less beneficial.
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Much like other wearable sources of regeneration, the moon troll leather armour requires attunement at full HP to begin functioning. [[Inhibited Regeneration]] prevents Regen++ from working if monsters are visible.
  
 
If you ever discover [[Lehudib's Moon Base]], you are guaranteed to find the moon troll leather armour on the moon troll itself, unless it has already generated elsewhere.
 
If you ever discover [[Lehudib's Moon Base]], you are guaranteed to find the moon troll leather armour on the moon troll itself, unless it has already generated elsewhere.
 
==References==
 
<references/>
 
  
 
==History==
 
==History==
*Prior to [[0.27]], the armour's regeneration bonus was +80 (+0.8 HP per turn).
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*Prior to [[0.31]], this armour only had +4 enchantment, but had 4 base AC.
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*Prior to [[0.28]], this armour provided a total of +2.0 HP/turn.
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*Prior to [[0.27]], this armour provided a total of +0.8 HP/turn.
 
*Prior to [[0.25]], the regenerative effect did not require attunement at full HP.
 
*Prior to [[0.25]], the regenerative effect did not require attunement at full HP.
 
*In [[0.17]], [[Lehudib's Moon Base]] was introduced, finally allowing players to encounter the fearsome [[Lehudib's Moon Base#Moon Troll|moon troll]].
 
*In [[0.17]], [[Lehudib's Moon Base]] was introduced, finally allowing players to encounter the fearsome [[Lehudib's Moon Base#Moon Troll|moon troll]].
*Prior to [[0.17]], player [[Troll]]s didn't get regeneration bonus for wearing [[troll leather armour]], and they received only +40 out of +80 regeneration bonus from this unrandart armour.
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*Prior to [[0.17]], player [[Troll]]s didn't get a regeneration bonus for wearing [[troll leather armour]], so they received only +40 out of +80 regeneration bonus from this unrandart armour.
 
*In [[0.14]], the base regeneration rate of this armour was changed from +30 to +40 (Regen++), for a total of +80.
 
*In [[0.14]], the base regeneration rate of this armour was changed from +30 to +40 (Regen++), for a total of +80.
 
*Moon troll leather armour was added in [[0.13]].
 
*Moon troll leather armour was added in [[0.13]].
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==References==
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<references/>
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Latest revision as of 09:45, 15 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A suit of armour rumoured to have been created by enchanting the hide of a now-extinct species of troll. Whether the name rings true or is merely appropriated to add mystique is something of a mystery. The armour's innate powers of regeneration and magical protection, however, are hard to dispute.

Moon troll leather armour.png The +5 moon troll leather armour

+5 troll leather armour

Spirit shield
MP+5
Regen++ (+1.6 HP/turn)

Desirability

The moon troll leather armour[1] is a major upgrade over standard troll leather armour, with double the HP regeneration and spirit shield. As a light armour, it's a great option for EV-based fighters. Casters should be a little weary of spirit shield, which can drain MP at the wrong moment.

Much like other wearable sources of regeneration, the moon troll leather armour requires attunement at full HP to begin functioning. Inhibited Regeneration prevents Regen++ from working if monsters are visible.

If you ever discover Lehudib's Moon Base, you are guaranteed to find the moon troll leather armour on the moon troll itself, unless it has already generated elsewhere.

History

  • Prior to 0.31, this armour only had +4 enchantment, but had 4 base AC.
  • Prior to 0.28, this armour provided a total of +2.0 HP/turn.
  • Prior to 0.27, this armour provided a total of +0.8 HP/turn.
  • Prior to 0.25, the regenerative effect did not require attunement at full HP.
  • In 0.17, Lehudib's Moon Base was introduced, finally allowing players to encounter the fearsome moon troll.
  • Prior to 0.17, player Trolls didn't get a regeneration bonus for wearing troll leather armour, so they received only +40 out of +80 regeneration bonus from this unrandart armour.
  • In 0.14, the base regeneration rate of this armour was changed from +30 to +40 (Regen++), for a total of +80.
  • Moon troll leather armour was added in 0.13.

References