Difference between revisions of "Draconian breath attacks"
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==History== | ==History== | ||
+ | *Prior to [[0.31]], purple Draconians could use quicksilver breath on themselves to dispel status effects. | ||
*Prior to [[0.30]], pale Draconian's steam breath had a cooldown twice as short. | *Prior to [[0.30]], pale Draconian's steam breath had a cooldown twice as short. | ||
*Prior to [[0.27]], white Draconian's breath could only knock back [[flying]] opponents. | *Prior to [[0.27]], white Draconian's breath could only knock back [[flying]] opponents. |
Revision as of 20:37, 25 February 2024
When a Draconian reaches level 7, they receive a colour. Every colour (except grey) gets an associated draconian breath attack. Using any of these attacks has a cooldown of 1 + 1d10 + 1d(30 - XL)
turns.
While in Dragon Form, Draconians keep their breath (or lack thereof) instead of getting Breathe Fire.
Contents
Breathe Fire
Breathe a blast of fire at a targeted monster, leaving a cloud of flames at the endpoint. |
Red Draconians receive Breathe Fire, which fires a bolt of flame, and leaves a flame cloud. This can be used to place a single cloud of fire at a desired location (by aiming at a floor tile with [.]).
Breathe Frost
Exhales a blast of frost that may knock back targets. |
White Draconians receive Breathe Frost, which allows you to bellow forth a bolt of frost which ignores AC and knocks back creatures.
Breathe Noxious Fumes
Breathes a blast of noxious fumes at a targeted creature. |
Green Draconians receive Breathe Noxious Fumes, which spews noxious fume clouds. These clouds, like Mephitic Cloud, may confuse creatures that lack poison resistance.
Breathe Acid
Spit acid at a targeted monster, covering it in corrosive slime for a short time. It may also splash onto other nearby creatures on impact. |
Yellow Draconians receive Breathe Acid, which spits a corrosive glob at an enemy, inflicting the Corrosion status (-8 AC temporarily). Unlike the other breath attacks, this targets a single enemy, though it can splash to enemies adjacent to your target.
Breathe Lightning
Releases a great discharge of electricity, causing an uncontrollable lightning storm. It partially bypasses armour. |
Black Draconians receive Breathe Lightning, which blasts uncontrollable lightning around you. Specifically, it will cast Shock, Lightning Bolt, or Orb of Electrocution multiple times in random directions. If orbs of electrocution explode nearby, it can damage the user.
Breathe Steam
Breathes a jet of steam at a targeted location, which will scald any creatures it hits and will also obscure vision. |
Pale Draconians receive Breathe Steam, which creates a bank of steam clouds. Steam can be used to block line of sight, and will deal damage to non-fire resistant enemies.
Breathe Dispelling Energy
Breathes a bolt of dispelling energy at a targeted creature, possibly removing some of its enchantments. |
Purple Draconians receive Breathe Dispelling Energy. Like a wand of quicksilver, it removes any dispellable statuses if it hits. Ignores AC.
Monster Version
Monstrous dragons and draconians are capable of identical breath attacks which are also determined by their associated element, though there are some exceptions:
- Monstrous green Draconians and swamp dragons have Breathe Poison instead of Breathe Noxious Fumes.
- Monstrous black Draconians and storm dragons breathe regular Lightning Bolts in place of the uncontrollable havoc player black draconians create.
- The unique draconian Tiamat can breathe whichever breath attack matches her current color.
History
- Prior to 0.31, purple Draconians could use quicksilver breath on themselves to dispel status effects.
- Prior to 0.30, pale Draconian's steam breath had a cooldown twice as short.
- Prior to 0.27, white Draconian's breath could only knock back flying opponents.
- Prior to 0.20, there were mottled Draconians, who had a breath that splashed Sticky Flame. It could only be used on adjacent enemies, but it could splash onto other monsters around it. Also, yellow Draconians did not have the splash effect, and Draconian player ghosts could breath bolts of negative energy.
- Prior to 0.17, Spit Acid could cause bleeding.