Difference between revisions of "Regeneration rate"

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Your '''regeneration rate''' is the speed at which your character recovers [[HP]]. It is affected by many things, almost all of which stack.
 
Your '''regeneration rate''' is the speed at which your character recovers [[HP]]. It is affected by many things, almost all of which stack.
  
===Rate Math===
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===Base regeneration===
Your base regeneration rate (BRR) follows one of the following formulas:
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Your base regeneration rate (BRR) is calculated as follows:
*If below 60 max HP (MHP)
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::<font size="3"><code>20 + MHP / 6</code></font>
::<font size="3"><code>MHP / 3</code></font>
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So for every 1 max HP, BRR increases by 1/6.<ref>{{source ref|0.32.0|player.cc|1312}}</ref>
*If 60 MHP or higher
 
::<font size="3"><code>MHP / 6 + 10</code></font>
 
  
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===Modifiers===
 
Total regeneration rate (TRR) is modified as follows, in this order:
 
Total regeneration rate (TRR) is modified as follows, in this order:
*The [[amulet of regeneration]] (or [[amulet of Vitality]]) adds 100.
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*The Regen+ property adds 80 per instance, which stacks with no limit.
*A [[randart]] with Regen+ adds 100.
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**An [[artefact]] may generate with Regen+.
*A [[troll leather armour]] adds 100, even for trolls.
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**An [[Amulet of regeneration]] gives a rank of Regen+.
*The [[moon troll leather armour]] [[unrandart]] adds 100 in addition to the previous bonus.
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**A [[troll leather armour]] has Regen+.
*The [[Good_mutations#regeneration|regeneration mutation]] adds 100 per level.
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***The [[moon troll leather armour]] [[unrandart]] adds another rank of the property (Regen++ in total).
*The [[demonspawn]] mutation [[demonspawn mutations#Powered by Death|Powered by Death]] has a chance to add a temporary regen bonus of up to 300 per kill, depending on mutation level. This bonus can be increased by further kills up to a maximum of 1000-1200, but falls by 100 every 2-5 turns.
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**The [[Good_mutations#regeneration|regeneration mutation]] adds a rank of Regen+ per level.
*If you are a [[vampire]] and Alive, add 100.
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**The [[robe of Vines]] gives Regen++++.
*If you are a Bloodless [[vampire]] or have the [[Bad_mutations#Inhibited_Regeneration|Inhibited Regeneration]] mutation, set your rate to 0 if there are monsters in your LoS.
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*The [[demonspawn]] mutation [[demonspawn mutations#Powered by Death|Powered by Death]] has a chance to add a temporary regen bonus of up to 100*level. Further kills can increase this up to a maximum of 1000-1200, but falls by 100 every 2-5 turns.
*If you are suffering from [[Stat_zero#Collapse_(Strength)|Collapse]], divide by 4.
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*[[Armataur]]s gain a temporary regen bonus when [[rampaging]] at XL 7.
*If you are a [[deep dwarf]] or you are [[sick]], set the rate to 0.
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*If you are a [[vampire]] and Alive, add 20.
*[[Trog|Trog's Hand]] adds 100. Because this effect is applied last it is not modified by any other factors, and can even heal deep dwarves.
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*If you are [[sick]] or have [[Bad_mutations#Inhibited_Regeneration|-Regen]] (with monsters in [[LOS]]), set your rate to 0.
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*[[Jiyva]] adds anywhere between 80 and 160, depending on piety level.
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*[[Trog|Trog's Hand]] adds 100.
  
Every turn of 10 auts you accumulate regeneration points equal to your TRR. When 100 are gained you heal 1 HP, and excess regeneration points are carried over to the next turn.
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Because the last two effects are applied last, they are not modified by any other factors, and can heal you even if you have -Regen.
  
If your last action didn't last 10 auts, the amount of regeneration points you gain is scaled with the amount of time taken.  
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Every turn (10 auts) you accumulate regeneration points equal to your TRR. When you accumulate 100 points, you heal 1 HP, and excess regeneration points are carried over to the next turn. If your action lasted longer/shorter than 10 aut, then the regeneration is scaled with time taken.
  
At 100 MHP your BRR is 26. In order to get 100 BRR you would need 540 MHP. For 50 BRR, 240 MHP. As can be expected, regeneration items are far more efficient at raising your TRR than stacking HP.
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At 100 MHP, your BRR is 36.6. In order to get 50 BRR (regain 1 HP every 2 turns), you would need 180 MHP; for 100 BRR (heal every turn), you would need 480 MHP. Items or mutations that increase regeneration are far more efficient at raising your regeneration rate than stacking HP.
  
 
===Examples===
 
===Examples===
*You have 30 MHP so you use the first formula. Your BRR is 30/3 => 10. It will take 10 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 10 turns.
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*You have 30 MHP. Your BRR is 20 + 30/6 => 25. It will take 4 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 4 turns.
  
*Same as above, except you have a [[troll leather armour]], which adds 40 to this rate. Your TRR is 10+40 => 50. It will take 2 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 2 turns.
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*You have 180 MHP. Your BRR is 20 + 180/6 => 50. It will take 2 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 2 turns.
  
*You have 90 MHP which is over 60 so you use the second formula. Your BRR is 90/6 => 15+10 => 25. It will take 4 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 4 turns.
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*Same as above, except you're wearing a [[troll leather armour]], which adds 80 to this rate. Your TRR is 50+80 => 130. You accumulate 100 regeneration points and heal by 1 HP every turn, with 30 left over. Your healing rate is 1 HP every turn, with an additional HP every 3.33 turns.
  
*Same as above, except you have the regeneration 1 [[mutation]], which increases your RR by 40. Your TRR is 25+40 => 65. It will take 1.53 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 1.53 turns.
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==History==
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*Prior to [[0.30]], base regeneration rate was <code>MHP / 3</code> if under 60 max HP, and <code>MHP / 6 + 10</code> if over it. Regeneration rate was lower at all max HP levels.
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**This made health regeneration significantly slower at lower levels.
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*Prior to [[0.28]], the Regen+ property gave a bonus regen of 100 (1.0 HP/turn) instead of 80.
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*Prior to [[0.27]], the Regen+ property gave a bonus regeneration rate of 40 (0.4 HP/turn) instead of 100.
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==References==
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<references/>
  
==History==
 
*Prior to [[0.27]], external sources of regeneration, and regeneration mutations, gave a regeneration rate of 40 (0.4HP/turn).
 
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 22:06, 6 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Your regeneration rate is the speed at which your character recovers HP. It is affected by many things, almost all of which stack.

Base regeneration

Your base regeneration rate (BRR) is calculated as follows:

20 + MHP / 6

So for every 1 max HP, BRR increases by 1/6.[1]

Modifiers

Total regeneration rate (TRR) is modified as follows, in this order:

Because the last two effects are applied last, they are not modified by any other factors, and can heal you even if you have -Regen.

Every turn (10 auts) you accumulate regeneration points equal to your TRR. When you accumulate 100 points, you heal 1 HP, and excess regeneration points are carried over to the next turn. If your action lasted longer/shorter than 10 aut, then the regeneration is scaled with time taken.

At 100 MHP, your BRR is 36.6. In order to get 50 BRR (regain 1 HP every 2 turns), you would need 180 MHP; for 100 BRR (heal every turn), you would need 480 MHP. Items or mutations that increase regeneration are far more efficient at raising your regeneration rate than stacking HP.

Examples

  • You have 30 MHP. Your BRR is 20 + 30/6 => 25. It will take 4 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 4 turns.
  • You have 180 MHP. Your BRR is 20 + 180/6 => 50. It will take 2 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 2 turns.
  • Same as above, except you're wearing a troll leather armour, which adds 80 to this rate. Your TRR is 50+80 => 130. You accumulate 100 regeneration points and heal by 1 HP every turn, with 30 left over. Your healing rate is 1 HP every turn, with an additional HP every 3.33 turns.

History

  • Prior to 0.30, base regeneration rate was MHP / 3 if under 60 max HP, and MHP / 6 + 10 if over it. Regeneration rate was lower at all max HP levels.
    • This made health regeneration significantly slower at lower levels.
  • Prior to 0.28, the Regen+ property gave a bonus regen of 100 (1.0 HP/turn) instead of 80.
  • Prior to 0.27, the Regen+ property gave a bonus regeneration rate of 40 (0.4 HP/turn) instead of 100.

References

  1. player.cc:1312 (0.32.0)