Difference between revisions of "Background and race combinations for beginners"

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Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that accompanying strategy guides may be outdated.
 
 
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that most accompanying strategy guides are severely outdated.
 
  
 
===Melee Brute===
 
===Melee Brute===
  
*'''[[Minotaur]] [[Fighter]]''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Pure melee build. Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death.  
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*'''[[Minotaur]] [[Fighter]] ''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Pure melee build. Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death.  
 
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**'''[[Berserker]]''' is another melee build, worshipping Trog for the start.
*'''[[Minotaur]] / [[Hill Orc]] [[Berserker]]''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Another melee build, worshipping [[Trog]] from the start, so begin with the extremely powerful [[Berserk]] ability.
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**'''[[Mountain Dwarf]], [[Gargoyle]], and [[Troll]]''' are similarly strong melee species.
  
*'''[[Troll]] [[Gladitaor]]''': Strong melee + ranged character; able to hurl a fearsome [[large rock]] from a distance (with more later), and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]]. Trolls are very strong on early levels, and can easily pick Fighter/Berserker just the same.
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*'''[[Troll]] [[Gladiator]]''': Strong melee + ranged character; able to hurl a fearsome [[large rock]] from a distance (gaining more rocks later), and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].
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**'''[[Fighter]]''' ([[Repo_Troll_Guide,_TrFi%5EWu_Jian|strategy guide]]) of [[Wu Jian]] is another good choice for Troll, using martial attacks to move and attack at the same time. Later uses [[granite talisman|Statue Form]] to improve defenses.
  
 
===Hybrid===
 
===Hybrid===
  
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficency. [[Fighter]] and [[Gladiator]] are good melee starts, while [[Hedge Wizard]] or [[Ice Elementalist]] are good casting starts. But you can really try anything - even [[Wanderer]], to embrace something new each time. Notably, Gnolls start with high skill levels due to their nominally high aptitude.
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*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficiency in any one thing. [[Reaver]] is a very fitting pick, though you can also ''start'' with melee ([[Fighter]], [[Gladiator]]) or magic [[Conjurer]], [[Ice Elementalist]]. But you can really try anything - even [[Wanderer]], to embrace something new each time. Remember that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells.
  
 
===Caster===
 
===Caster===
  
*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; you only need to train one skill, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.
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*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; you train all magic schools equally, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.
  
 
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].
 
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].
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===Stabber===
 
===Stabber===
  
*'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy.  
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*'''[[Spriggan]] [[Enchanter]]''': The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy.  
  
 
These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.
 
These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.

Latest revision as of 20:02, 28 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This article contains advice from other players, which may be subjective, outdated, inaccurate or ill-advised. Take advice as you see fit, and read at your own risk!

Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that accompanying strategy guides may be outdated.

Melee Brute

Hybrid

  • Gnoll (Any Class): Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficiency in any one thing. Reaver is a very fitting pick, though you can also start with melee (Fighter, Gladiator) or magic Conjurer, Ice Elementalist. But you can really try anything - even Wanderer, to embrace something new each time. Remember that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells.

Caster

  • Djinni Fire Elementalist: Removes much magical complexity; you train all magic schools equally, and you don't need to choose spells at all. Scorch carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships Ashenzari for additional bonuses. A good choice for a first attempt as a caster.

Stabber

  • Spriggan Enchanter: The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. Ensorcelled Hibernation makes stabbing things really easy.

These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.

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