Difference between revisions of "Alligator"
Regret-index (talk | contribs) m (Add a minor note to the tips about af_drag) |
|||
(27 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{version031}} | |
− | + | {{monster info}} | |
− | + | {{stub}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
==Useful Info== | ==Useful Info== | ||
− | '''Alligators''' are a mean step up from [[crocodile]]s | + | '''Alligators''' are a mean step up from [[crocodile]]s, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in [[the Swamp]], with a 20% chance to be accompanied by a second alligator outside of [[vault]]s. |
− | + | ==Tips & Tricks== | |
− | == | + | *Their willpower is non-trivial, but a gifted [[Hex]]er can overcome it. In addition, they lack any elemental resistances and are [[cold-blooded]], making [[Conjuration]]s reasonably effective against them. They also lack [[see invisible]], making invisibility an appealing option against them. |
− | + | *As with [[Trample]], be wary of alligators dragging you off of staircases or into shallow water if they have the room for it. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==History== | |
− | + | *In [[0.31]], alligators became faster and got a drag attack, but lost their [[Sprint]] ability. Also, alligators' damage and maximum HP were nerfed. | |
− | + | *Prior to [[0.18]], alligators were able to [[submerge|hide]] in water. | |
− | == | + | *Prior to [[0.17]], an alligator had a chance to spawn with additional [[baby alligator]]s. |
− | * | + | *Alligators were added in [[0.6|0.6-d619ec97]]. |
− | * |
Latest revision as of 09:14, 23 October 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
alligator l | |
---|---|
HP | 40-83 |
HD | 12 |
XP | 842 |
Speed | 12 (swim: 80%) |
AC | 4 |
EV | 9 |
Will | 40 |
Attack1 | 27 (bite: drag) |
Attack2 | 14 (tail slap: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | giant lizard, alligator |
Flags | Cold-blooded |
An aggressive crocodilian with great crunching jaws full of sharp teeth.
“Alligators commit errors of diet.” |
- This page is a stub. You could probably expand this page should you wish to do so.
Useful Info
Alligators are a mean step up from crocodiles, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in the Swamp, with a 20% chance to be accompanied by a second alligator outside of vaults.
Tips & Tricks
- Their willpower is non-trivial, but a gifted Hexer can overcome it. In addition, they lack any elemental resistances and are cold-blooded, making Conjurations reasonably effective against them. They also lack see invisible, making invisibility an appealing option against them.
- As with Trample, be wary of alligators dragging you off of staircases or into shallow water if they have the room for it.
History
- In 0.31, alligators became faster and got a drag attack, but lost their Sprint ability. Also, alligators' damage and maximum HP were nerfed.
- Prior to 0.18, alligators were able to hide in water.
- Prior to 0.17, an alligator had a chance to spawn with additional baby alligators.
- Alligators were added in 0.6-d619ec97.