Difference between revisions of "Lehudib's Crystal Spear"

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(either the range was wrong, or it got reduced recently. It is only 3.)
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''For the obsolete [[unrandom artefact]], see [[Lehudib's crystal spear (unrand)]].''
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''For the obsolete [[artefact]], see [[Lehudib's crystal spear (unrand)]].''
{{spell
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{{spell info}}
|name=Lehudib's Crystal Spear
 
|level=8
 
|school1={{Conjurations}}
 
|school2={{Earth Magic}}
 
|school3=
 
|sources=<div>
 
*[[Book of Annihilations]]
 
</div>
 
|castingnoise=8
 
|spellnoise=8
 
}}
 
 
{{AttackSpell
 
{{AttackSpell
 
|name=Lehudib's Crystal Spear
 
|name=Lehudib's Crystal Spear
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|range = 3
 
|range = 3
 
|target = Beam
 
|target = Beam
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|tohit = 10+Power/15
 
|special = N/A
 
|special = N/A
 
|hit_type = normal
 
|hit_type = normal
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|dam_num = 1
 
|dam_num = 1
 
|dam_denom = 1}}
 
|dam_denom = 1}}
{{flavour|This spell hurls a lethally sharp bolt of crystal.}}
 
  
'''Lehudib's Crystal Spear''' is a level 8 [[Conjurations]]/[[Earth Magic]] spell which launches a massively powerful projectile at a single target, dealing irresistible damage. Much more than merely an upgraded version of [[Iron Shot]], this is the ultimate single target damage spell, found only in the [[Book of Annihilations]]. High [[intelligence]] combat casters of all walks may wish to branch into [[Earth Magic]] merely for the sake of this spell and its irresistible damage. At maximum power it can deal up to 230 damage, though it's strongly biased towards the still-staggering average of around 117: 10d22 with a 30% chance of 10d23.
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'''Lehudib's Crystal Spear''' (or '''LCS''') is a level 8 [[Conjurations]]/[[Earth Magic]] spell that launches a powerful, irresistible projectile at a single target.
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==Strategy==
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This spell is essentially an upgraded version of [[Bombard]]; LCS deals high damage that no monster has a resistance to. However, it has a high [[MP]] cost, very short range, can be blocked or evaded, and relatively low MP efficiency. When fighting a group of monsters, save it for taking out dangerous foes ([[orbs of fire]], [[Pandemonium lord]]s, [[fiend]]s, [[hell sentinel]]s, etc.) quickly, then switch to a lesser spell for the rest.
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LCS might be powerful, but you may want to use Bombard instead. Bombard takes less XP to use, and is usually sufficient to clear a 3-rune game. Also, it has a sometimes-useful recoil effect and a 1 tile greater range. LCS is useful if you want to kill enemies faster, and/or if you have spare XP and spell levels to burn. In addition, you might want LCS if you are also using [[Spellforged Servitor]], so that the servitor can have the stronger spell.
  
However, the spell's drawbacks are significant. Along with being a two-school level 8 spell (and thus being very difficult to cast without significant skill training), it has a high [[MP]] cost, very short range, can be blocked or evaded, and is a miserable option when taking on multiple foes at once; save it for taking out the hardiest foes very quickly ([[orbs of fire]], [[Pandemonium lord]]s, [[fiend]]s, [[hell sentinel]]s, etc.), then switch to a lesser spell for clearing out the rest. Also, don't be afraid to settle for [[Iron Shot]] if your intelligence isn't terribly high; it's still a very respectable option for taking out dangerous single foes.
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===Tips & Tricks===
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*[[Borgnjor's Vile Clutch]] combos well with Lehudib's Crystal Spear -- pinning enemies in place reduces their [[ev]]asion, allowing you to set up a lethal one-two punch.
  
 
==Monster Version==
 
==Monster Version==
Certain feared monsters can also cast Lehudib's Crystal Spear, often with the ability to one- or two-shot unprepared or fragile adventurers. Even the weakest casters can inflict up to 69 damage with it, while the most powerful ([[ancient lich]]es) can deal up to 144. It is entirely possible for a monster to cast this multiple times in a row, so make these enemies a very high priority in combat.
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Certain fearsome monsters can also cast Lehudib's Crystal Spear, often with the ability to one- or two-shot unprepared or fragile adventurers. Even the weakest casters can inflict up to 69 damage with it, while the most powerful ([[ancient lich]]es) can deal up to 144. It is entirely possible for a monster to cast this multiple times in a row, so make these enemies a very high priority in combat.
  
 
The monster version of this spell functions identically to the player version, except with a much more variable damage output:
 
The monster version of this spell functions identically to the player version, except with a much more variable damage output:
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{{monsters with spell}}
 
{{monsters with spell}}
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The following enemy "casts" crystal spear via [[Conjure Living Spells]]:
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*{{monsterlink|Walking crystal tome}} (2x 3d34)
  
 
==History==
 
==History==
Prior to [[0.14]], there was also an [[unrand]] [[spear]] known as [[Lehudib's Crystal Spear (unrand)|Lehudib's Crystal Spear]]. This was removed when spears were no longer viable [[throwing]] weapons.
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*Prior to [[0.27]], this spell could only be found in the [[Book of Annihilations]].
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*Prior to [[0.14]], there was also an [[unrand]] [[spear]] known as [[Lehudib's Crystal Spear (unrand)|Lehudib's Crystal Spear]]. This was removed when spears were removed as viable [[throwing]] weapons.

Latest revision as of 01:30, 26 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For the obsolete artefact, see Lehudib's crystal spear (unrand).

Lehudib's crystal spear.png Lehudib's Crystal Spear
Level 8
School1 Conjuration
School2 Earth
Source(s) Book of Armaments
Book of the Moon
Casting noise 8
Spell noise 8
Power Cap 200
Range 3
Flags Dir or target, Needs tracer
Hurls a lethally sharp shard of crystal.
Spell Details
Damage Formula 10d(2.3+Power/10)
Max Damage 10d23
Max Power 200
Range 3
Targeting Beam
To-hit 10+Power/15
Special N/A

Lehudib's Crystal Spear (or LCS) is a level 8 Conjurations/Earth Magic spell that launches a powerful, irresistible projectile at a single target.

Strategy

This spell is essentially an upgraded version of Bombard; LCS deals high damage that no monster has a resistance to. However, it has a high MP cost, very short range, can be blocked or evaded, and relatively low MP efficiency. When fighting a group of monsters, save it for taking out dangerous foes (orbs of fire, Pandemonium lords, fiends, hell sentinels, etc.) quickly, then switch to a lesser spell for the rest.

LCS might be powerful, but you may want to use Bombard instead. Bombard takes less XP to use, and is usually sufficient to clear a 3-rune game. Also, it has a sometimes-useful recoil effect and a 1 tile greater range. LCS is useful if you want to kill enemies faster, and/or if you have spare XP and spell levels to burn. In addition, you might want LCS if you are also using Spellforged Servitor, so that the servitor can have the stronger spell.

Tips & Tricks

  • Borgnjor's Vile Clutch combos well with Lehudib's Crystal Spear -- pinning enemies in place reduces their evasion, allowing you to set up a lethal one-two punch.

Monster Version

Certain fearsome monsters can also cast Lehudib's Crystal Spear, often with the ability to one- or two-shot unprepared or fragile adventurers. Even the weakest casters can inflict up to 69 damage with it, while the most powerful (ancient liches) can deal up to 144. It is entirely possible for a monster to cast this multiple times in a row, so make these enemies a very high priority in combat.

The monster version of this spell functions identically to the player version, except with a much more variable damage output:

monster_spell_damge = 3d(16 + power / 10)
  where power = 12 * monster_hit_dice

The following enemies cast Lehudib's Crystal Spear:

The following enemies may be able to cast Lehudib's Crystal Spear, depending on their spell set:

The following enemy "casts" crystal spear via Conjure Living Spells:

History