Difference between revisions of "Ignition"

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'''Ignition''' is a level 8 [[Fire Magic]] spell which creates a 3x3 fireball (somewhat weaker than the [[Fireball]] spell) around every enemy in sight. Explosions do not harm the user or their allies. An explosion will still be created, even if an enemy dies as a result of a previous explosion.
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'''Ignition''' is a level 8 [[Fire Magic]] spell which creates a 3x3 fireball (somewhat weaker than the [[Fireball]] spell) around every enemy in sight. Explosions do not harm the user or their allies. All explosions are created instantly; even if an enemy would die from an explosion, it still creates an explosion.
  
==Tips & Tricks==
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==Strategy==
*This spell is great for clearing large packs of monsters, as their explosions will overlap (assuming they aren't fire resistant). Since Ignition affects summoned monsters,it is good against summoners like [[mummy priest]]s with their allies. Also great against [[the Royal Jelly]], though you'll need a way to deal with [[rockslime]]s.
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While Ignition deal less damage than [[Fireball]] against lone targets, it hits every enemy on the screen, and the explosions can overlap. This makes it a great spell against groups (that are not resistant to fire).
*While Ignition might have less single target damage than even Fireball, chaining multiple explosions together can result in much more damage. Naturally packed areas like [[the Tomb]] and a [[Ziggurat]] naturally like Ignition, as a result.
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*Great in naturally packed areas, like [[Vaults]]:5, [[the Tomb]], or later floors of a [[Ziggurat]].
*As the description suggests, allies will never be harmed by this spell, making it particularly desirable for characters banned from harming companions, such as followers of [[Beogh]] or [[Jiyva]]. Players making use of [[Summonings]] or [[Necromancy]] spells can also benefit.
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*Since Ignition works against [[summon]]ed creatures, it is good against summoners like [[mummy priest]]s.
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*Works great on [[the Royal Jelly]]. Once a few jellies have spilled out, just 2-3 casts are enough to kill TRJ and most of its allies. Just watch out for [[rockslime]]s afterwards, who take little from Ignition.
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===Tips & Tricks===
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*Allies are never harmed by this spell, making it desirable when using allies that are not protected from friendly fire (such as [[Summonings]], [[Necromancy]], and [[Beogh]] followers).
  
 
==History==
 
==History==
*Ignition was added in version [[0.20]].
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*Ignition was added in [[0.20]].

Latest revision as of 14:37, 7 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Ignition.png Ignition
Level 8
School1 Fire
Source(s) Everburning Encyclopedia
Book of Spontaneous Combustion
Casting noise 8
Spell noise 15
Power Cap 200
Flags Area
All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.
Spell Details
Damage Formula 3d(3.33+Power/9) fire
Max Damage 3d(25)
Max Power 200
Range LOS
Targeting LOS
To-hit
Special Cloud, AOE

Ignition is a level 8 Fire Magic spell which creates a 3x3 fireball (somewhat weaker than the Fireball spell) around every enemy in sight. Explosions do not harm the user or their allies. All explosions are created instantly; even if an enemy would die from an explosion, it still creates an explosion.

Strategy

While Ignition deal less damage than Fireball against lone targets, it hits every enemy on the screen, and the explosions can overlap. This makes it a great spell against groups (that are not resistant to fire).

  • Great in naturally packed areas, like Vaults:5, the Tomb, or later floors of a Ziggurat.
  • Since Ignition works against summoned creatures, it is good against summoners like mummy priests.
  • Works great on the Royal Jelly. Once a few jellies have spilled out, just 2-3 casts are enough to kill TRJ and most of its allies. Just watch out for rockslimes afterwards, who take little from Ignition.

Tips & Tricks

  • Allies are never harmed by this spell, making it desirable when using allies that are not protected from friendly fire (such as Summonings, Necromancy, and Beogh followers).

History

  • Ignition was added in 0.20.