Difference between revisions of "Piety"

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'''Piety''' is a measure of your standing with your chosen [[god]]. You earn Piety by performing actions in accordance with your god's religion. The more you have, the more rewards your god will lavish upon you, in the form of special abilities and gifts.  It is measured on a scale from 1-200.  If it drops below 1, you are excommunicated and incur penance.  
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{{version031}}
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'''Piety''' is a measure of your standing with your chosen [[god]] and a resource used to activate divine abilities.
  
==Abilities==
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==Useful Info==
When your Piety reaches certain levels, your god will grant you a new ability. Some of these abilities must be invoked with the '''a''' command, and cost [[MP]], [[satiation]], Piety, or some combination thereof. Others are passive, working automatically and (usually) without cost.
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Piety is measured on a scale from 1-200; most characters start at 15 piety when first worshipping a god. If piety drops below 1, you are excommunicated and incur [[penance]]. Piety is gained by doing what your god likes, and lost for doing what it hates (see below for details).
  
You cannot see your exact Piety number in-game, but you can estimate it from the number of stars shown by your god's name on your HUD. Not coincidentally, these stars are the levels of Piety required for you to receive new abilities.  
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At certain piety thresholds, your god will grant abilities. Active abilities can be invoked with the '''a''' command; most cost piety to use. Passive abilities work automatically, and usually don't have a cost. Piety is also used, passively, for obtaining [[gift]]s and for resolving [[penance]].
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==Estimating Piety==
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You cannot see your exact piety number in-game, but you can estimate it from the number of stars shown by your god's name on your [[HUD]]:<ref>{{source ref|0.31.0|religion.cc|4446}}</ref>
  
 
{|border=1 cellspacing=0 cellpadding=3
 
{|border=1 cellspacing=0 cellpadding=3
 
|-
 
|-
!Ability Level!!Piety
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!Ability Level !! Piety !! Description
 
|-
 
|-
| ||1-29
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| || 1-29 || Noncommital
 
|-
 
|-
|*||30-49
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|*|| 30-49 || Aware of your devotion
 
|-
 
|-
|**||50-74
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|**|| 50-74 || Pleased with you
 
|-
 
|-
|***||75-99
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|***|| 75-99 || Rising star
 
|-
 
|-
|****||100-119
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|****|| 100-119 || Shining star
 
|-
 
|-
|*****||120-160
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|*****|| 120-159 || Favored servant
 
|-
 
|-
|******||161-200
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|******|| 160-200 || Prized avatar
 
|}
 
|}
  
Not all gods give abilities at each level. For example, [[Okawaru]] gives the ability to invoke Heroism at *, and then nothing until Finesse at *****. Also, many gods grant powers that improve with your exact Piety (not just your star level), so it is worth cultivating Piety even if you think you've earned every reward on your god's chart.
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Not coincidentally, these stars are the levels of piety required for you to receive new abilities. You don't always get a new ability for each star. For example, [[Okawaru]] gives the ability to invoke Heroism at *, and then nothing until Finesse at ****.  
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Note that many gods grant powers that improve with your exact piety, not just your star level. Also, 'excess' piety can be used to invoke abilities more often. Therefore, gaining piety remains helpful until you reach the maximum.
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==Piety Gain==
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Usually, you'll start with 15 piety on worship, though [[Monk]]s start at 50 piety. Worshipping from a [[faded altar]]s gives a +20 bonus, even for Monks.
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You can gain piety by following your god's conduct. A majority of gods reward you for one of two things:
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*Killing creatures, or having an [[ally]] kill a creature. Some gods don't give piety for specific kills, e.g. [[Lugonu]] won't reward you for killing monsters in [[the Abyss]].
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*Exploring the dungeon, i.e., revealing new tiles. You are not rewarded for exploring the [[Temple]] or deep water in [[the Shoals]].
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Different gods may have different means of gaining piety. For example, [[Zin]] appreciates [[gold]] donations (and killing [[evil]]/[[chaotic]] creatures), while [[Yredelemnul]]'s piety is solely determined by the number of friendly [[undead]] in sight. [[Gozag]] does not use piety at all - this god only cares for gold.
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For all gods but Ru, piety gain slows down by 1/3 at 4*, and slows down by another 1/3 at 6*.<ref>{{source ref|0.31.0|religion.cc|2433}}</ref>
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==Piety Loss==
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Using most types of abilities will cost a set amount of piety. This can bring you below a piety threshold, so watch out.
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You can lose piety by doing things your god dislikes - [[Trog]] hates it when you cast [[spell]]s; [[The Shining One]] hates when you do [[evil]]. Specifically, doing anything your god dislikes will reduce your piety directly, then inflict [[penance]]. While you're under penance, you don't gain piety - instead, any piety you would've gained is used to decrease penance.
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===Piety Decay===
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Most gods have a piety decay. When worshipping these gods, your piety will naturally decrease over time. Every 10-30 [[decaAut]] (i.e. turns), the game makes a roll to deplete 1 piety. Depending on your god, there is a 1/17 or 1/35 chance to do so. Therefore, on average, you'll lose 1 piety every 340 or 700 turns, respectively.
  
==Gifts==
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Gods with fast piety decay (lose 1 piety roughly every 340 turns):
Along with abilities, many gods will grant random gifts of powerful items to a particularly pious worshiper. Usually, a sufficiently high Piety is all that you need for a gift, but some gods set further conditions for certain gifts.
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<div style="column-count:2; width:500px">
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*[[Beogh]]
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*[[Dithmenos]]
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*[[Jiyva]]
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*[[Kikubaaqudgha]]
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*[[Lugonu]]
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*[[Makhleb]]
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*[[Okawaru]]
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*[[Qazlal]]
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*[[Sif Muna]]
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*[[Trog]]
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*[[Vehumet]]
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*The [[Wu Jian Council]]
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*[[Zin]]
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</div>
  
If you qualify for a gift from your particular god, you have a small chance to receive it every time you gain Piety.
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Gods with slow piety decay (lose 1 piety roughly every 700 turns):
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*[[Cheibriados]]
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*[[Elyvilon]]
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*[[Fedhas]]
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*[[Hepliaklqana]]
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*[[Nemelex Xobeh]]
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*[[The Shining One]]
  
If you receive a gift, you undergo a period of "[[Gift Timeout|gift timeout]]", the length of which varies by god. You cannot receive any more gifts until your gift timeout expires. It will not go down on its own. You can only decrease it with actions that raise your Piety (which instead goes towards reducing the gift timeout).
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[[Uskayaw]] has extremely fast piety gain and decay, while [[Ignis]] has none. [[Ashenzari]], [[Ru]], [[Xom]], and [[Yredelemnul]] have their own unique piety systems, which do not use the normal decay function. [[Gozag]] doesn't use piety at all.
  
==Estimating Piety==
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==Strategy==
Other ways to estimate your Piety include [[praying]], or looking at the Favour description on your religion screen (command '''^''').
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Piety is a "semi-renewable" resource. It is much easier to obtain than [[scroll]]s or [[potion]]s, but still finite for most of the game (since there are only so many monsters to kill, tiles to explore, etc.). Still, you'll constantly gain piety, so don't be too stingy with divine abilities.
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Some gods have different piety systems, so you should treat their piety differently. See each god's page for more specific advice.
  
{|border=1 cellspacing=0 cellpadding=3
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==History==
|-
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*Prior to [[0.19]], there were five possible piety decay speeds.
!Favour||Pray description!!Piety
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*Prior to [[0.16]], gods didn't treat followers' kills the same as the player's for purposes of piety gain.
|-
 
|Beneath notice||Displeased||5 or less
 
|-
 
|Noncommittal||Noncommittal||6+
 
|-
 
|Noted your presence||Pleased||21+
 
|-
 
|Most pleased||Most pleased||41+
 
|-
 
|Rising star||Greatly pleased||71+
 
|-
 
|Shining star||Extremely pleased||101+
 
|-
 
|Prized avatar||Exalted||131+
 
|-
 
|}
 
  
Followers of [[Xom]] get different descriptions - see his article for details.
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==References==
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<references />
  
[[Category:Religion]] [[Category:Game mechanics]]
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[[Category:Religion]]
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[[Category:Game mechanics]]

Revision as of 18:59, 8 November 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Piety is a measure of your standing with your chosen god and a resource used to activate divine abilities.

Useful Info

Piety is measured on a scale from 1-200; most characters start at 15 piety when first worshipping a god. If piety drops below 1, you are excommunicated and incur penance. Piety is gained by doing what your god likes, and lost for doing what it hates (see below for details).

At certain piety thresholds, your god will grant abilities. Active abilities can be invoked with the a command; most cost piety to use. Passive abilities work automatically, and usually don't have a cost. Piety is also used, passively, for obtaining gifts and for resolving penance.

Estimating Piety

You cannot see your exact piety number in-game, but you can estimate it from the number of stars shown by your god's name on your HUD:[1]

Ability Level Piety Description
1-29 Noncommital
* 30-49 Aware of your devotion
** 50-74 Pleased with you
*** 75-99 Rising star
**** 100-119 Shining star
***** 120-159 Favored servant
****** 160-200 Prized avatar

Not coincidentally, these stars are the levels of piety required for you to receive new abilities. You don't always get a new ability for each star. For example, Okawaru gives the ability to invoke Heroism at *, and then nothing until Finesse at ****.

Note that many gods grant powers that improve with your exact piety, not just your star level. Also, 'excess' piety can be used to invoke abilities more often. Therefore, gaining piety remains helpful until you reach the maximum.

Piety Gain

Usually, you'll start with 15 piety on worship, though Monks start at 50 piety. Worshipping from a faded altars gives a +20 bonus, even for Monks.

You can gain piety by following your god's conduct. A majority of gods reward you for one of two things:

  • Killing creatures, or having an ally kill a creature. Some gods don't give piety for specific kills, e.g. Lugonu won't reward you for killing monsters in the Abyss.
  • Exploring the dungeon, i.e., revealing new tiles. You are not rewarded for exploring the Temple or deep water in the Shoals.

Different gods may have different means of gaining piety. For example, Zin appreciates gold donations (and killing evil/chaotic creatures), while Yredelemnul's piety is solely determined by the number of friendly undead in sight. Gozag does not use piety at all - this god only cares for gold.

For all gods but Ru, piety gain slows down by 1/3 at 4*, and slows down by another 1/3 at 6*.[2]

Piety Loss

Using most types of abilities will cost a set amount of piety. This can bring you below a piety threshold, so watch out.

You can lose piety by doing things your god dislikes - Trog hates it when you cast spells; The Shining One hates when you do evil. Specifically, doing anything your god dislikes will reduce your piety directly, then inflict penance. While you're under penance, you don't gain piety - instead, any piety you would've gained is used to decrease penance.

Piety Decay

Most gods have a piety decay. When worshipping these gods, your piety will naturally decrease over time. Every 10-30 decaAut (i.e. turns), the game makes a roll to deplete 1 piety. Depending on your god, there is a 1/17 or 1/35 chance to do so. Therefore, on average, you'll lose 1 piety every 340 or 700 turns, respectively.

Gods with fast piety decay (lose 1 piety roughly every 340 turns):

Gods with slow piety decay (lose 1 piety roughly every 700 turns):

Uskayaw has extremely fast piety gain and decay, while Ignis has none. Ashenzari, Ru, Xom, and Yredelemnul have their own unique piety systems, which do not use the normal decay function. Gozag doesn't use piety at all.

Strategy

Piety is a "semi-renewable" resource. It is much easier to obtain than scrolls or potions, but still finite for most of the game (since there are only so many monsters to kill, tiles to explore, etc.). Still, you'll constantly gain piety, so don't be too stingy with divine abilities.

Some gods have different piety systems, so you should treat their piety differently. See each god's page for more specific advice.

History

  • Prior to 0.19, there were five possible piety decay speeds.
  • Prior to 0.16, gods didn't treat followers' kills the same as the player's for purposes of piety gain.

References