Difference between revisions of "Ozocubu's Refrigeration"
(update, strategy is still not that updated) |
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− | {{ | + | {{version032}} |
− | {{spell info}} | + | {{spell info}}{{AttackSpell |
− | |||
− | {{AttackSpell | ||
|name=Ozocubu's Refrigeration | |name=Ozocubu's Refrigeration | ||
|formula = 4d(7.5 + power/9) [[cold]] | |formula = 4d(7.5 + power/9) [[cold]] | ||
− | |maxdmg = | + | |maxdmg = 4d30 |
|maxsp =200 | |maxsp =200 | ||
|range = LOS | |range = LOS | ||
|tohit = Never Miss | |tohit = Never Miss | ||
|target = LOS | |target = LOS | ||
− | |special = Damage reduced by | + | |special = Damage reduced by 30% per creature adjacent to target(s), up to 2 creatures<br>Can slow cold-blooded monsters}} |
− | '''Ozocubu's Refrigeration''' (OR) is a level 7 [[Ice Magic]] spell which | + | '''Ozocubu's Refrigeration''' ('''OR''' for short) is a level 7 [[Ice Magic]] spell which deals cold damage to all targets in [[line of sight]]. This ignores [[EV]] and has a 50% chance of [[slow]]ing [[cold blooded]] targets. |
− | *One adjacent creature: | + | However, for each monster hurt by this spell, the damage is reduced for every creature that is directly adjacent to said monster:<ref>{{source ref|0.32.1|spl-damage.cc|700}}</ref> |
− | *Two or more adjacent creatures: | + | *One adjacent creature to target: 70% damage |
+ | *Two or more adjacent creatures to target: 40% damage | ||
==Strategy== | ==Strategy== | ||
− | This spell is a room-wide spell | + | This spell is a room-wide spell that is also decent at taking down single targets. It has full range and never misses, which are useful traits for any spell. |
− | Against a large | + | Against a large, widely spaced group, you'll be doing about 30 damage to every monster in your line of sight. Teleported inside Elf:3's final vault? 4 OR casts later, it is mostly empty. A room full of [[boggart]]s? Easy. The adjacent creature penalty is harsh, but multiple casts will kill the weaker creatures. |
− | === | + | ===Tips & Tricks=== |
− | *Ozocubu's Refrigeration | + | *This spell can be used as an alternative to, or in conjunction with, [[Freezing Cloud]]. The latter is an area spell that works better against cramped enemies. |
− | * | + | *Casting Ozocubu's Refrigeration in quick succession takes a lot of MP. You may want to keep up the pressure with the aid of [[potions of magic]], MP restoration on kills from [[The Shining One]] or [[Vehumet]], or [[Sif Muna]]'s Channel Magic. |
− | * | + | *This spell will hurt your [[allies]] if they aren't immune to cold. |
− | * | + | **Note that [[lightning spire]]s, [[spellforged servitor]]s, and derived undead ([[zombie]]s, [[spectral thing]]s, [[simulacra]]) will not become hostile when attacked. |
− | + | *A way to move adjacent monsters away from you is helpful; spells like [[Iskenderun's Mystic Blast]] make sure that you don't penalize Refrigeration's damage. | |
+ | *This spell has an ironic synergy with a [[scroll of immolation]], which helps negate this spell's "adjacent enemies" penalty. The [[Inner Flame|inner flame]] enchantment creates a flame [[cloud]] on every enemy you hit. This increases damage output, allowing OR to deal more against a clump of enemies, Then, once you kill an enemy, the immolation will start a chain reaction, wiping out the rest of the pack. | ||
==Quality of Life improvements== | ==Quality of Life improvements== | ||
− | The screen will flash blue every time you cast OR. Over time, that may seriously reduce the joy of using this spell. Fortunately, there is a setting you can add to your .rc file that will block all | + | The screen will flash blue every time you cast OR. Over time, that may seriously reduce the joy of using this spell. Fortunately, there is a setting you can add to your .rc file that will block all player animations (not just of OR...): |
<code>use_animations -= player</code> | <code>use_animations -= player</code> | ||
==Monster Version== | ==Monster Version== | ||
− | The version of the spell used by monsters functions in much the same way | + | The version of the spell used by monsters functions in much the same way. |
{{monsters with spell}} | {{monsters with spell}} | ||
==History== | ==History== | ||
− | *Prior to [[0.29]], Ozocubu's Refrigeration did not have a penalty when creatures were adjacent to each other, but | + | {{CBA|0.33|allies will not count for the adjacent creatures penalty.}} |
+ | *Prior to [[0.30]], Ozocubu's Refrigeration had harsher penalties for adjacent targets; it was reduced to 66% with 1 adjacent target, and 33% with 2. | ||
+ | *Prior to [[0.29]], Ozocubu's Refrigeration did not have a penalty when creatures were adjacent to each other, but prevented the player from drinking potions for 7-15 turns. It also dealt less damage (<code>4d(5 + power/10)</code>), but did not check [[AC]]. | ||
*Prior to [[0.27]], Ozocubu's Refrigeration was a level 6 spell. | *Prior to [[0.27]], Ozocubu's Refrigeration was a level 6 spell. | ||
*Prior to [[0.25]], Ozocubu's Refrigeration dealt 25% less damage on-average and would also harm the caster. | *Prior to [[0.25]], Ozocubu's Refrigeration dealt 25% less damage on-average and would also harm the caster. | ||
*Prior to [[0.15]], this spell would not temporarily disable potions, but did have a tendency to [[item destruction|destroy]] them. | *Prior to [[0.15]], this spell would not temporarily disable potions, but did have a tendency to [[item destruction|destroy]] them. | ||
+ | *Prior to [[0.14]], Ozocubu's Refrigeration did not anger allies and did not wake up [[sleep]]ing monsters. | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Latest revision as of 06:57, 16 November 2024
Ozocubu's Refrigeration | |
---|---|
Level | 7 |
School1 | Ice |
Source(s) | Book of Ice The Unrestrained Analects |
Casting noise | 5 |
Spell noise | 0 |
Power Cap | 200 |
Flags | Area |
Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage. |
Spell Details | |
---|---|
Damage Formula | 4d(7.5 + power/9) cold |
Max Damage | 4d30 |
Max Power | 200 |
Range | LOS |
Targeting | LOS |
To-hit | Never Miss |
Special | Damage reduced by 30% per creature adjacent to target(s), up to 2 creatures Can slow cold-blooded monsters |
Ozocubu's Refrigeration (OR for short) is a level 7 Ice Magic spell which deals cold damage to all targets in line of sight. This ignores EV and has a 50% chance of slowing cold blooded targets.
However, for each monster hurt by this spell, the damage is reduced for every creature that is directly adjacent to said monster:[1]
- One adjacent creature to target: 70% damage
- Two or more adjacent creatures to target: 40% damage
Contents
Strategy
This spell is a room-wide spell that is also decent at taking down single targets. It has full range and never misses, which are useful traits for any spell.
Against a large, widely spaced group, you'll be doing about 30 damage to every monster in your line of sight. Teleported inside Elf:3's final vault? 4 OR casts later, it is mostly empty. A room full of boggarts? Easy. The adjacent creature penalty is harsh, but multiple casts will kill the weaker creatures.
Tips & Tricks
- This spell can be used as an alternative to, or in conjunction with, Freezing Cloud. The latter is an area spell that works better against cramped enemies.
- Casting Ozocubu's Refrigeration in quick succession takes a lot of MP. You may want to keep up the pressure with the aid of potions of magic, MP restoration on kills from The Shining One or Vehumet, or Sif Muna's Channel Magic.
- This spell will hurt your allies if they aren't immune to cold.
- Note that lightning spires, spellforged servitors, and derived undead (zombies, spectral things, simulacra) will not become hostile when attacked.
- A way to move adjacent monsters away from you is helpful; spells like Iskenderun's Mystic Blast make sure that you don't penalize Refrigeration's damage.
- This spell has an ironic synergy with a scroll of immolation, which helps negate this spell's "adjacent enemies" penalty. The inner flame enchantment creates a flame cloud on every enemy you hit. This increases damage output, allowing OR to deal more against a clump of enemies, Then, once you kill an enemy, the immolation will start a chain reaction, wiping out the rest of the pack.
Quality of Life improvements
The screen will flash blue every time you cast OR. Over time, that may seriously reduce the joy of using this spell. Fortunately, there is a setting you can add to your .rc file that will block all player animations (not just of OR...):
use_animations -= player
Monster Version
The version of the spell used by monsters functions in much the same way.
The following enemies cast Ozocubu's Refrigeration:
- e Fannar
History
- In 0.33, allies will not count for the adjacent creatures penalty.
- Prior to 0.30, Ozocubu's Refrigeration had harsher penalties for adjacent targets; it was reduced to 66% with 1 adjacent target, and 33% with 2.
- Prior to 0.29, Ozocubu's Refrigeration did not have a penalty when creatures were adjacent to each other, but prevented the player from drinking potions for 7-15 turns. It also dealt less damage (
4d(5 + power/10)
), but did not check AC. - Prior to 0.27, Ozocubu's Refrigeration was a level 6 spell.
- Prior to 0.25, Ozocubu's Refrigeration dealt 25% less damage on-average and would also harm the caster.
- Prior to 0.15, this spell would not temporarily disable potions, but did have a tendency to destroy them.
- Prior to 0.14, Ozocubu's Refrigeration did not anger allies and did not wake up sleeping monsters.
References
- ↑ spl-damage.cc:700 (0.32.1)