Difference between revisions of "Tukima's Studio"

From CrawlWiki
Jump to: navigation, search
m (1 revision: potions and dungeon branches)
(expanded, added flavor text)
Line 1: Line 1:
A beautiful studio filled with crystal mirrors and marble. The mirrors reflect spells, causing ice and fire conjurations to bounce like lightning. Strange machines (spells: [[Blink Other]] and [[Major Healing]] / [[HP]]: 120/ [[HD]]:13) and dancing weapons are scattered throughout the place.
+
{{version011}}
 +
{{flavour|Where the walls are black marble, the floors are white and silver, with shades of pink here and there.}}
  
Two of the machines are destroyable, but the 3rd can't be damaged. It constantly creates more dancing weapons. The easiest way to destroy the other machines is to bounce fire spells off the walls to hit them repeatedly.
+
Tukima's studio is a beautiful mirror-lined hall of black and white marble. It is filled with the results of his experiments with enchanted weaponry, including an automated device that creates further [[dancing weapon]]s. The mirrors in the studio will reflect fire and ice conjurations much like normal walls reflect electricity, and they can be easily removed with [[disintegrate]] or [[dig]].
 +
 
 +
From the beginning, the studio branches off into three paths, all of which will lead you to a central chamber with a machine that periodically creates dancing weapons. At either side of this chamber, mirrors block doors leading into treasure chambers guarded by strange machines. There are also secret doors leading into these chambers from the rooms on either side of the central chamber which allow you to bypass the weapon generator.
 +
 
 +
The bulk of the loot in this area is comprised of the various dancing weapons you encounter (all of which you must defeat before you can pick them up). The two treasure rooms contain a modest sum of gold, a spellbook geared towards hexes and charms (possibly an artefact), and a [[scroll of acquirement]]. If you want to wait for a decent weapon, you can, though doing so can be risky -- not only might you be killed or banished by a particularly nasty weapon, there is no food to be found in the studio.
 +
 
 +
As this is one of the smaller [[Wizlab]]s, you won't need much preparation to deal with the contents if all you're doing is going in, getting the treasure, and getting out. Armored melee-oriented characters should be able to overpower the dancing weapons without too much trouble; casters should use non-elemental conjurations or [[Airstrike]]. If you plan to stay and look for a good weapon, bring some extra food and some [[scroll of remove curse|scrolls of remove curse]] or [[scroll of identify|identify]].
 +
 
 +
==Monsters==
 +
'''[[Dancing weapon]]s''' - Much like the [[Hall of Blades]], Tukima's Studio abounds with dancing weaponry. The weapons vary greatly in how dangerous they are depending on what type they are as well as what sort of brand they have -- a dancing [[dagger]] isn't going to be much of a threat (though it may be annoyingly zippy), but a dancing [[battleaxe]] of [[distortion]] could ruin your whole day. If you're having trouble, keep in mind that dancing weapons can't open doors.
 +
 
 +
===Strange Machines===
 +
{{flavour|A glistening silver machine.
 +
 
 +
"The machine had stood there a long time. It was several hundred feet long and could run on a thimbleful of earth or water. It had been working seven and a half million years."<br>
 +
-Sweet Their Blood and Sticky, Albert Teichner}}
 +
[[File:Guardian-eyeopen-flame1.png]] The two side chambers at the end of the studio each contain strange-looking machines that guard small piles of treasure.
 +
 
 +
'''[[HP]]''': 120<br>
 +
'''[[HD]]''': 13<br>
 +
''Spells''': [[Blink Other]], [[Major Healing]]<br>
 +
Fortunately, these machines cannot attack. The only thing they can do is blink you around the room and heal themselves in an attempt to stall you long enough for the dancing weapons to kill you.
  
 
<pre>
 
<pre>

Revision as of 04:13, 18 February 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Where the walls are black marble, the floors are white and silver, with shades of pink here and there.

Tukima's studio is a beautiful mirror-lined hall of black and white marble. It is filled with the results of his experiments with enchanted weaponry, including an automated device that creates further dancing weapons. The mirrors in the studio will reflect fire and ice conjurations much like normal walls reflect electricity, and they can be easily removed with disintegrate or dig.

From the beginning, the studio branches off into three paths, all of which will lead you to a central chamber with a machine that periodically creates dancing weapons. At either side of this chamber, mirrors block doors leading into treasure chambers guarded by strange machines. There are also secret doors leading into these chambers from the rooms on either side of the central chamber which allow you to bypass the weapon generator.

The bulk of the loot in this area is comprised of the various dancing weapons you encounter (all of which you must defeat before you can pick them up). The two treasure rooms contain a modest sum of gold, a spellbook geared towards hexes and charms (possibly an artefact), and a scroll of acquirement. If you want to wait for a decent weapon, you can, though doing so can be risky -- not only might you be killed or banished by a particularly nasty weapon, there is no food to be found in the studio.

As this is one of the smaller Wizlabs, you won't need much preparation to deal with the contents if all you're doing is going in, getting the treasure, and getting out. Armored melee-oriented characters should be able to overpower the dancing weapons without too much trouble; casters should use non-elemental conjurations or Airstrike. If you plan to stay and look for a good weapon, bring some extra food and some scrolls of remove curse or identify.

Monsters

Dancing weapons - Much like the Hall of Blades, Tukima's Studio abounds with dancing weaponry. The weapons vary greatly in how dangerous they are depending on what type they are as well as what sort of brand they have -- a dancing dagger isn't going to be much of a threat (though it may be annoyingly zippy), but a dancing battleaxe of distortion could ruin your whole day. If you're having trouble, keep in mind that dancing weapons can't open doors.

Strange Machines

A glistening silver machine.

"The machine had stood there a long time. It was several hundred feet long and could run on a thimbleful of earth or water. It had been working seven and a half million years."
-Sweet Their Blood and Sticky, Albert Teichner

File:Guardian-eyeopen-flame1.png The two side chambers at the end of the studio each contain strange-looking machines that guard small piles of treasure.

HP: 120
HD: 13
Spells': Blink Other, Major Healing
Fortunately, these machines cannot attack. The only thing they can do is blink you around the room and heal themselves in an attempt to stall you long enough for the dancing weapons to kill you.

MAP
                ccccccc
                ccmmmcc
            cccccm...mccccc
           cc...+.A.<.+...cc
          cc..cccm...mccc..cc
          cc+cccccm.mccccc+cc
          cc.cccccc+cccccc.cc
         cc...cccc...cccc...cc
         cm...mcm..1..mcm...mc
         cm...mcm.....mcm...mc
         cm.V.mcm.....mcm.V.mc
         cm...mcm.....mcm...mc
         cm...mcm..1..mcm...mc
         cc...cccc...cccc...cc
         ccc.cccccc+cccccc.ccc
          cc+ccccm...mcccc+cc
         ccm.mccm.....mccm.mcc
         cm.1..+...V...+..1.mc
        ccXm.mccm.....mccm.mYcc
      cccxccmlcccm...mcccrmccycc
      ccm.mcccLcccm.mcccRcccm.mcc
     ccm...mLLcccm...mcccRRm...mcc
    ccm..$..mcccm..?..mcccm..$..mcc
    cm..$8$..m+m...M...m+m..$9$..mc
    ccm..$..mcccm.....mcccm..$..mcc
     ccm...mcc ccm...mcc ccm...mcc
      ccmmmcc   ccmmmcc   ccmmmcc
       ccccc     ccccc     ccccc
ENDMAP