Difference between revisions of "Sword of the Doom Knight"

From CrawlWiki
Jump to: navigation, search
(bring up info to 0.32)
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{flavour|An adamantine great sword.}}
+
{{version032}}
 +
{{flavour|An adamantine great sword. Its first wielder was a worshipper of Yredelemnul who eschewed the use of magic in combat, preferring to destroy her enemies with brute force. Unfortunately for her, not all of her opponents shared her limitations.}}
  
[[File:Sword_of_the_doom_knight.png]] '''''An adamantine great sword'''''
+
[[File:Sword_of_the_doom_knight.png]] '''''the +13 sword of the Doom Knight'''''
  
+13, +13 [[great sword]]
+
+13 [[great sword]]
  
[[Pain (brand)|Pain]] brand<br>
+
Doom brand - deals up to an additional 10% of the defender's health in damage, which cannot be resisted by any means.<br>
+50 MR<br>
+
[[Will]]+<br>
Prevents Spellcasting
+
Prevents Spellcasting (-Cast)<br>
 +
[[Drain]]s the user on unequip (^Drain)
  
 
==Desirability==
 
==Desirability==
Most characters will have little use for this weapon. In order for it to be worth using, a character must have very high Long Blades skill, decent Necromancy skill, and be the type of character that can readily go without magic during fights. A melee fighter who dabbles in Necromancy would find it useful, but even then, a well-enchanted triple sword or executioner's axe of freezing will provide better damage, unless the character's Necromancy skill is quite high indeed. The MR does make it appealing as a switch for characters low on that property, though.
+
The '''sword of the Doom Knight''' has a good enchantment level and decent base type, but is often outclassed by mundane [[triple sword]]s of [[flaming]] or [[freezing]]. The additional properties of this weapon are iffy - Will+ is alright, ^Drain is not great, and -Cast can range from ignorable to deal-breaking, depending on your character's game plan. Since the Doom brand's output is unaffected by the damage of your hits (it can trigger even on hits that deal no damage), having a higher damage rating is a bad return on investment for this weapon. Against some of the beefier enemies, [[orbs of fire]] and [[juggernaut]]s, this can do up to 20 damage per hit. Against [[iron golem]]s, upwards of 40. Against [[Antaeus]], the healthiest enemy, it can do a whopping 90 damage per hit. Ultimately, it is up to the user to decide if they want to do variable (usually low) extra damage against every target, or use a weapon with a better base type and brand to do more damage that may potentially be resisted by some enemies.
 +
 
 +
==History==
 +
*The sword of the Doom Knight was re-added in [[0.32]] with a new brand.
 +
*In [[0.19]], this great sword was removed. The old version had the [[pain brand]] and lacked ^Drain.
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Long blades]]
 
[[Category:Long blades]]

Latest revision as of 01:36, 2 February 2025

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An adamantine great sword. Its first wielder was a worshipper of Yredelemnul who eschewed the use of magic in combat, preferring to destroy her enemies with brute force. Unfortunately for her, not all of her opponents shared her limitations.

Sword of the doom knight.png the +13 sword of the Doom Knight

+13 great sword

Doom brand - deals up to an additional 10% of the defender's health in damage, which cannot be resisted by any means.
Will+
Prevents Spellcasting (-Cast)
Drains the user on unequip (^Drain)

Desirability

The sword of the Doom Knight has a good enchantment level and decent base type, but is often outclassed by mundane triple swords of flaming or freezing. The additional properties of this weapon are iffy - Will+ is alright, ^Drain is not great, and -Cast can range from ignorable to deal-breaking, depending on your character's game plan. Since the Doom brand's output is unaffected by the damage of your hits (it can trigger even on hits that deal no damage), having a higher damage rating is a bad return on investment for this weapon. Against some of the beefier enemies, orbs of fire and juggernauts, this can do up to 20 damage per hit. Against iron golems, upwards of 40. Against Antaeus, the healthiest enemy, it can do a whopping 90 damage per hit. Ultimately, it is up to the user to decide if they want to do variable (usually low) extra damage against every target, or use a weapon with a better base type and brand to do more damage that may potentially be resisted by some enemies.

History

  • The sword of the Doom Knight was re-added in 0.32 with a new brand.
  • In 0.19, this great sword was removed. The old version had the pain brand and lacked ^Drain.