|A gigantic humanoid with thick iron plates welded to its skin. Juggernauts sprint towards their targets, their immense fists dealing incredible damage, but have to rest between blows.|
For a list of all giants, see list of giants.
Juggernauts are fast-moving giants that deal extremely powerful, but slow, melee attacks.
Tips & Tricks
- A juggernaut can deal up to 120 damage in a single attack, which is enough to one-shot many characters. They also move very quickly (as fast as a centaur). If you can't take one out at range fast and can't handle one in melee, you should run as soon as you see one.
- Juggernauts have enough magic resistance to shrug off most Hexes, so don't expect to be able to slow one down appreciably.
- Strong summons can be effective, as the juggernaut will have to wade through your summons before it can reach you.
- As a spellcaster, like with many other melee threats, Force Lance, Blink, or Passage of Golubria are your friends. Just make sure you have enough MP to burn through the sizable pool of hit points this beast has and try to fight them alone.
- Curare darts are an excellent way to slow them down.
- Undead juggernauts are almost as bad as living ones; they only sacrifice a small portion of their overwhelming speed and damage and can potentially be more durable than their base form. Add standard undead resistances onto that and they become just that much more difficult to destroy, especially for characters specializing in cold, poison, or negative energy.
- Fortunately, undeath renders them significantly more susceptible to Hexes, making confusing or petrifying one a possibility.
- In most cases, you can whittle undead juggernauts down over a series of battles if you don't have the fortitude to destroy them in a straight fight. Spectral versions, however, can regenerate and should probably be avoided by anyone who can't take a living juggernaut.
Juggernauts were added in 0.17.