From CrawlWiki
Jump to: navigation, search
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
juggernaut CJuggernaut.png
HP 112-227
HD 20
XP 7211
Speed 15 (atk: 450%)
AC 20
EV 10
Will 120
Attack1 80 (hit: plain)
Attack2 40 (hit: plain)

Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Giant
Type giant, juggernaut
Flags Fighter
See invisible
A gigantic humanoid with thick iron plates welded to its skin. Juggernauts sprint towards their targets, their immense fists dealing incredible damage, but have to rest between blows.

For a list of all giants, see list of giants.

Useful Info

Juggernauts are fast-moving giants that have extremely powerful attacks, but must rest for approximately two turns after each swing.

Tips & Tricks

  • A juggernaut can deal up to 120 damage in a single attack, which is enough to one-shot weaker characters. They also move very quickly (as fast as a centaur). If you can't kill a juggernaut quickly at range and can't handle one in melee, you should run as soon as you see one.
  • If you must fight a juggernaut, try to fight it without any other monsters around to complicate things.
  • Like with many other melee threats, spellcasters can use spells that can create space between you and monsters (Iskenderun's Mystic Blast, Blink, Passage of Golubria). Just make sure you have enough MP left over to burn through the sizable pool of hit points this beast has; potions of magic or a means of channelling will be helpful in that regard.
    • Fleeing at normal walking speed is generally not recommended as juggernauts are fast enough to catch up to non-Spriggans, while even one or two hits can be lethal. Any method to speed yourself up and/or slow the juggernaut down will help.
    • A scroll of blinking is guaranteed to open a gap between you and the juggernaut, while a scroll of teleportation will usually let you get away completely (though you may need to back away while waiting for it to take effect).
    • A potion of haste will let you run quickly enough to keep mostly ahead of the juggernaut for a time. Combine it with Swiftness to outrun it.
    • Curare darts are an excellent way to slow juggernauts down, whether to flee or fight.
    • Juggernauts have enough HD and willpower to shrug off most Hexes, so don't expect to be able to use magic to slow them down appreciably without high skill or a scroll of vulnerability.
    • Forcing them to move through Eringya's Noxious Bog will slow them enough to let you keep ahead of them and leave them extremely poisoned, but it takes poison a long time to kill a juggernaut and this tactic doesn't work in corridors.
    • If all else fails, it's still possible to get away by just sprinting for the nearest stairs and tanking the hits as you go, since each attack you survive will give you a couple turns' running start before the juggernaut starts chasing you again.
  • Using strong summons is a very effective strategy, as the juggernaut will have to (very slowly) fight through your allies before it can reach you.
  • Undead juggernauts are almost as bad as living ones; they only sacrifice a small portion of their overwhelming speed and damage and can potentially be more durable than their base form. Add standard undead resistances onto that and they become just that much more difficult to destroy, especially for characters specializing in cold, poison, or negative energy.
    • Fortunately, undeath renders them significantly more susceptible to Hexes, making slowing, confusing, or petrifying one much easier.
    • In most cases, you can whittle undead juggernauts down over a series of encounters if you don't have the fortitude to destroy them in a straight fight. Spectral versions, however, can regenerate, run at full speed, and should probably be avoided by anyone who can't handle a living juggernaut.


Juggernauts were added in 0.17.