Difference between revisions of "Item"

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m (there's still Missiles item category)
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In the dungeon there are many different kinds of normal and magical '''items''' to be found and used. Some are good, others are bad. Some need to be [[Identification|identified]].
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In the Dungeon, there are many different kinds of normal and magical '''items''' to be found and used. Some are good, others are bad. Some need to be [[Identification|identified]].
  
 
==Basic item types==
 
==Basic item types==
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*[[File:Scroll.png]] [[Scroll]]s
 
*[[File:Scroll.png]] [[Scroll]]s
 
*[[File:Ring of slaying.png]] [[Jewellery]]
 
*[[File:Ring of slaying.png]] [[Jewellery]]
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*[[File:Quill talisman.png]] [[Talisman]]s and [[flux baubble|baubbles]]
 
*[[File:Potion.png]] [[Potion]]s
 
*[[File:Potion.png]] [[Potion]]s
 
*[[File:Magic staff 1.png]] [[Magical staff|Magical staves]]
 
*[[File:Magic staff 1.png]] [[Magical staff|Magical staves]]
 
*[[File:Lightning rod.png]] [[Evocable items]]
 
*[[File:Lightning rod.png]] [[Evocable items]]
*[[File:Wand bone.png]] [[Wand]]s
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**[[File:Wand bone.png]] [[Wand]]s
 
*[[file:Manual 1.png]] [[Manual]]s
 
*[[file:Manual 1.png]] [[Manual]]s
 
*[[file:Spellbook.png]] [[Spell book]]s
 
*[[file:Spellbook.png]] [[Spell book]]s
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*{{LightGrey|Grey}}: is otherwise unnotable
 
*{{LightGrey|Grey}}: is otherwise unnotable
 
*{{DarkGrey|Dark Grey}}: is useless or unusable/melded
 
*{{DarkGrey|Dark Grey}}: is useless or unusable/melded
*{{White|White}}: is a randart
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*{{White|White}}: is a [[randart]]
*{{LightCyan|Light Cyan}}: is an unrand or evocable that's not dangerous
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*{{LightCyan|Light Cyan}}: is an [[unrand]] or evocable that's not dangerous
*{{Blue|Blue}}: is an unidentified magical item
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*{{Blue|Blue}}: is an unidentified magical item (including: scrolls/potions/magical staves/jewellery, equipment with an [[enchant]]ment or [[ego]])
 
*{{Green|Green}}: has an enchantment and/or ego or is a magical staff
 
*{{Green|Green}}: has an enchantment and/or ego or is a magical staff
*{{Red|Red}}: is cursed or harmful or discouraged by religion
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*{{Red|Red}}: is purely harmful, or discouraged by your god
 
*{{LightGreen|Bright Green}}: is uncursed and equipped
 
*{{LightGreen|Bright Green}}: is uncursed and equipped
 
*{{LightRed|Bright Red}}: is cursed and equipped
 
*{{LightRed|Bright Red}}: is cursed and equipped
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These colours can be changed with the [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt menu_colour] option.
 
These colours can be changed with the [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt menu_colour] option.
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==Properties==
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You can pick up items on your tile with '''[[G]]''' and drop them with '''[[d]]'''. Picking up items takes 1 turn regardless of the amount of items picked up, dropping them takes 1 turn per item stack.
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Potions/scrolls/wands/throwables of the same type will stack into the same inventory slot and cannot be separated. For all practical purposes, there is no stack limit.
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All items except [[potion]]s and [[scroll]]s are either identified when stepping on its tile (equipment), or on sight (other items).
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Valid monsters are allowed to use weapons, throwables, armour, and wands. They can pick up items that have not been seen by the player; only [[Maurice]] can pick up seen items.
  
 
==See also==
 
==See also==

Revision as of 07:38, 3 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

In the Dungeon, there are many different kinds of normal and magical items to be found and used. Some are good, others are bad. Some need to be identified.

Basic item types

Item classification

The colour of an item in inventory enhances the item's description as follows:

  • Grey: is otherwise unnotable
  • Dark Grey: is useless or unusable/melded
  • White: is a randart
  • Light Cyan: is an unrand or evocable that's not dangerous
  • Blue: is an unidentified magical item (including: scrolls/potions/magical staves/jewellery, equipment with an enchantment or ego)
  • Green: has an enchantment and/or ego or is a magical staff
  • Red: is purely harmful, or discouraged by your god
  • Bright Green: is uncursed and equipped
  • Bright Red: is cursed and equipped
  • Yellow: can help escape from or survive emergencies (teleport, healing, etc.)
  • Cyan: is rare and beneficial
  • Magenta: is dangerous to use but potentially useful
  • Light Magenta: is a Rune or the Orb of Zot

These colours can be changed with the menu_colour option.

Properties

You can pick up items on your tile with G and drop them with d. Picking up items takes 1 turn regardless of the amount of items picked up, dropping them takes 1 turn per item stack.

Potions/scrolls/wands/throwables of the same type will stack into the same inventory slot and cannot be separated. For all practical purposes, there is no stack limit.

All items except potions and scrolls are either identified when stepping on its tile (equipment), or on sight (other items).

Valid monsters are allowed to use weapons, throwables, armour, and wands. They can pick up items that have not been seen by the player; only Maurice can pick up seen items.

See also