Difference between revisions of "Brilliance (artefact)"
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''This article is about the [[artefact]]. For the [[potion]] effect, see [[potion of brilliance]]. For the monster-only spell, see [[Aura of Brilliance]].'' | ''This article is about the [[artefact]]. For the [[potion]] effect, see [[potion of brilliance]]. For the monster-only spell, see [[Aura of Brilliance]].'' | ||
{{flavour|Soon after their fall, Yredelemnul attempted to twist holy energy into a dark mockery of itself, turning it against its progenitors and weakening it against undead and demons. They found out too late that such a complete perversion was uncontrollable; the foul flame they produced destabilised or destroyed everything it was infused into, except for several demonic test subjects and one stolen holy weapon. A lesser, and more stable, version of the dark energy proved more workable, and became Yredelemnul's umbra. | {{flavour|Soon after their fall, Yredelemnul attempted to twist holy energy into a dark mockery of itself, turning it against its progenitors and weakening it against undead and demons. They found out too late that such a complete perversion was uncontrollable; the foul flame they produced destabilised or destroyed everything it was infused into, except for several demonic test subjects and one stolen holy weapon. A lesser, and more stable, version of the dark energy proved more workable, and became Yredelemnul's umbra. | ||
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==Desirability== | ==Desirability== | ||
| − | Despite its low enchantment and lack of many properties, '''Brilliance'''<ref>{{source ref|0.32.0|art-data.txt|409}}</ref> is one of the best options for one-handed [[ | + | Despite its low enchantment and lack of many properties, '''Brilliance'''<ref>{{source ref|0.32.0|art-data.txt|409}}</ref> is one of the best options for one-handed [[Maces & Flails]]. |
| − | + | Most creatures are [[natural]], [[plant]], or [[non-living]]. To them, Foul Flame deals +50% damage - the best among brands, equivalent to [[speed]]. Even against [[undead]] and [[demonic]] creatures, the bonus is equivalent to [[flaming]]/[[freezing]]. It deals the most against holy creatures, although these are few and far between. | |
| + | |||
| + | In addition to having a top-tier brand, the [[umbra]] penalizes opponent accuracy and eveningstar is a strong base type, making Brilliance competitive for all of a 3-rune game. In [[extended]], due to the high amount of unholy enemies, a +9 weapon of flaming/freezing/holy wrath will be a better general option, but Brilliance is still a good swapout against holy enemies. | ||
==History== | ==History== | ||
Latest revision as of 17:00, 5 February 2026
This article is about the artefact. For the potion effect, see potion of brilliance. For the monster-only spell, see Aura of Brilliance.
| Soon after their fall, Yredelemnul attempted to twist holy energy into a dark mockery of itself, turning it against its progenitors and weakening it against undead and demons. They found out too late that such a complete perversion was uncontrollable; the foul flame they produced destabilised or destroyed everything it was infused into, except for several demonic test subjects and one stolen holy weapon. A lesser, and more stable, version of the dark energy proved more workable, and became Yredelemnul's umbra.
This is that weapon: an eveningstar with its light long fled, despite its name, and a shadow that repulses those its light used to comfort... |
+1 eveningstar
Foul Flame brand (does an additional 75% damage to holy beings, 25% to unholy beings, and 50% to all others, post-AC)
3 tile umbra
Evil
Desirability
Despite its low enchantment and lack of many properties, Brilliance[1] is one of the best options for one-handed Maces & Flails.
Most creatures are natural, plant, or non-living. To them, Foul Flame deals +50% damage - the best among brands, equivalent to speed. Even against undead and demonic creatures, the bonus is equivalent to flaming/freezing. It deals the most against holy creatures, although these are few and far between.
In addition to having a top-tier brand, the umbra penalizes opponent accuracy and eveningstar is a strong base type, making Brilliance competitive for all of a 3-rune game. In extended, due to the high amount of unholy enemies, a +9 weapon of flaming/freezing/holy wrath will be a better general option, but Brilliance is still a good swapout against holy enemies.
History
- In 0.32, Brilliance was restored with a new brand and flavour.
- Prior to 0.19, Brilliance was a +1 eveningstar of holy wrath, that gave +5 AC, +5 INT, rN+, Stealth- and a 3 tile halo. The halo effect was moved onto Eos.
- Prior to 0.15, this was a mace known as the mace of Brilliance. It had See invisible but only a -20 stealth penalty (pre-halo).
References
- ↑ art-data.txt:409 (0.32.0)