Difference between revisions of "Penetration"
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| − | {{flavour| | + | {{flavour|Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range.}} |
| − | '''Penetration''' is a [[brand]] which causes | + | '''Penetration''' is a [[brand]] which causes ranged attacks to not stop after hitting an enemy, enabling it to attack all monsters within its path. Penetrating weapons cannot be blocked by [[shields]] apart from the [[warlock's mirror]]. |
| − | [[Javelin]]s inherently have the penetration property | + | ==Sources== |
| + | Penetration can be found on [[randart]] [[arbalest]]s, [[hand cannon]]s, and [[triple crossbow]]s, as well as the [[unrand]] [[storm bow]]. | ||
| + | |||
| + | [[Javelin]]s inherently have the penetration property, but if the javelin would [[mulch]], it does not penetrate. | ||
| + | |||
| + | ==Strategy== | ||
| + | To make the best use of penetration, fire at large clusters of enemies, especially ones following you through long hallways. Be sure to aim carefully to make the maximum use of your attacks when fighting enemies that aren't conveniently lined up along a hallway. | ||
| + | |||
| + | If you don't want your projectile to travel the full distance (either because there's an ally behind your target or because it would land in impassable terrain), you can choose a specific tile for the attack to end on by pressing '''.''' (period). | ||
==History== | ==History== | ||
| − | *Prior to [[0.24]], [[javelin]]s | + | *Prior to [[0.24]], [[javelin]]s did not inherently have the penetration property, but could generate with it as a brand. Additionally, penetration was in the pool of brands available to enchanted crossbows instead of only appearing on artefacts. |
*[[Bolt]]s of penetration were removed in [[0.18]]. | *[[Bolt]]s of penetration were removed in [[0.18]]. | ||
*Prior to [[0.14]], penetrating projectiles could be blocked by shields. | *Prior to [[0.14]], penetrating projectiles could be blocked by shields. | ||
Latest revision as of 03:08, 11 February 2026
| Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. |
Penetration is a brand which causes ranged attacks to not stop after hitting an enemy, enabling it to attack all monsters within its path. Penetrating weapons cannot be blocked by shields apart from the warlock's mirror.
Sources
Penetration can be found on randart arbalests, hand cannons, and triple crossbows, as well as the unrand storm bow.
Javelins inherently have the penetration property, but if the javelin would mulch, it does not penetrate.
Strategy
To make the best use of penetration, fire at large clusters of enemies, especially ones following you through long hallways. Be sure to aim carefully to make the maximum use of your attacks when fighting enemies that aren't conveniently lined up along a hallway.
If you don't want your projectile to travel the full distance (either because there's an ally behind your target or because it would land in impassable terrain), you can choose a specific tile for the attack to end on by pressing . (period).
History
- Prior to 0.24, javelins did not inherently have the penetration property, but could generate with it as a brand. Additionally, penetration was in the pool of brands available to enchanted crossbows instead of only appearing on artefacts.
- Bolts of penetration were removed in 0.18.
- Prior to 0.14, penetrating projectiles could be blocked by shields.
| Brands | ||
|---|---|---|
| Melee weapons | General | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom |
| Weapon type | Devious • Valour • Concussion • Sundering • Entangling • Rebuke | |
| Artefact | Curare • Deathbane • Dragon slaying • Reaping • Silver | |
| Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed | |
| Throwing weapons | Atropa • Curare • Datura • Disjunction • Poisoned • Silver | |