Difference between revisions of "Sticks to Snakes"

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'''Sticks to snakes''' is a monster only spell, available to some [[Beogh]]'s apostles. It will summon either two [[water moccasin]]s, two [[black mamba]]s or two [[anaconda]]s, based on apostle's spell power.
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{{monsters with spell}}
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==History==
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*In [[0.32]] Sticks to Snakes returned as a monster-only spell, available to [[Beogh]]'s apostles.
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*Sticks to Snakes was a player spell prior to [[0.26]]. It was a level 2 [[Transmutations|Transmutation]] spell which turned [[arrow]]s from inventory into [[list of snakes|snakes]].
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|sources=[[Book of Changes]]
 
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{{flavour|Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.}}
 
{{flavour|Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.}}
 
'''Sticks to Snakes''' is a level 2 [[Transmutations|Transmutation]] spell which turns [[arrow]]s from inventory into [[list of snakes|snakes]].
 
 
==Useful Info==
 
Turns arrows into allied snakes. Higher [[spell power]] may increase the number of creatures created, create stronger snakes and increase their duration. One arrow from inventory is consumed for each snake created.
 
 
Possible monsters are:
 
:{{monsterlink|Ball python}}
 
:{{monsterlink|Adder}}
 
:{{monsterlink|Water moccasin}}
 
 
These snakes are not real summons, and can not be [[abjuration|abjured]]. They will wither away after a while though.
 
 
Number of snakes created per cast is <code>1 + (1d<power> - 1) / 15</code>, capped at 7.<ref>{{source ref|0.25.0|spl-summoning.cc|180}}</ref> Assuming you have enough arrows, of course.
 
 
[[Duration class]] ranges from 3 (around 27 turns) to 5 (around 81 turns). The formula is <code>3 + (1d<power> - 1) / 20</code>, capped at 5.<ref>{{source ref|0.25.0|spl-summoning.cc|179}}</ref>
 
 
==Strategy==
 
Sticks to Snakes allows you to create [[summon]]s (for all intents) with no cap. They can block line of fire or distract enemies. If you have enough arrows, you can swarm enemies with snakes, which will let you win most early game fights. Very powerful for [[Transmuter]] starts, and useful for other characters (even past the early game).
 
 
Snakes can be combined with a [[scroll of immolation]] or [[Inner Flame]] to "snakebomb" enemies - even ball pythons create a high damage explosion. As all summons can affected by Inner Flame as of [[0.25]], this isn't exclusive to Sticks to Snakes anymore, but this spell has no summon cap (so you can have more explosions at once). With enough immolated snakes, you can even kill [[TRJ]].
 
 
==History==
 
*Sticks to Snakes was removed in [[0.26]].
 
 
*Prior to [[0.17]], Sticks to Snakes required arrows to be wielded.
 
*Prior to [[0.17]], Sticks to Snakes required arrows to be wielded.
 
*Prior to [[0.15]], Transmutations skill was used instead of spell power for some formulas.
 
*Prior to [[0.15]], Transmutations skill was used instead of spell power for some formulas.

Latest revision as of 21:04, 1 July 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Sticks to snakes.png Sticks to Snakes
Casting noise 2
Spell noise 0
Flags Monster
Casts forth sticks and transforms them into snakes. Stronger casters will always create stronger snakes.

Sticks to snakes is a monster only spell, available to some Beogh's apostles. It will summon either two water moccasins, two black mambas or two anacondas, based on apostle's spell power.


History

  • In 0.32 Sticks to Snakes returned as a monster-only spell, available to Beogh's apostles.
  • Sticks to Snakes was a player spell prior to 0.26. It was a level 2 Transmutation spell which turned arrows from inventory into snakes.
Sticks to snakes.png Sticks to Snakes
Level 2
School1 Transmutation
Source(s) Book of Changes
Casting noise 2
Spell noise 0
Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.
  • Prior to 0.17, Sticks to Snakes required arrows to be wielded.
  • Prior to 0.15, Transmutations skill was used instead of spell power for some formulas.
  • Prior to 0.14, this spell worked on melee weapons, like clubs and polearms. It could also create black mambas or even anacondas.

References