Difference between revisions of "Snorg"

From CrawlWiki
Jump to: navigation, search
(updated flavor for 0.11)
(de-exaggerate the rhetoric: his berserk isn't any more dangerous than, say, rupert's, really, it's just unsilenceable and crufty.)
Line 47: Line 47:
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Going into melee against Snorg can go terribly wrong very quickly. His berserk lasts for an excessively long time and causes his damage to skyrocket. Summoners can spam him with cheap summoned monsters, letting them take his attacks and softening him up until his berserk expires. Extremely fast characters can [[kite]] him, though this usually isn't an option. If you need to face him in melee, buff yourself heavily and feel free to use expensive god abilities such as [[Yredelemnul]]'s damage mirror.
+
*Going into melee against Snorg can be dangerous. His berserk usually lasts longer than yours and increases his damage by 1.5x. Summoners can spam him with cheap summoned monsters, letting them take his attacks and softening him up until his berserk expires. Extremely fast characters can [[kite]] him, though this usually isn't an option. Those who want to engage him in melee should buff themselves first: a [[potion of speed]] and a [[potion of might]] will not go amiss.  A high AC also helps.
*Snorg's berserk ability is unique in the game. Every turn you're within Snorg's [[LOS]] (and he's not [[confused]] or [[Wand of enslavement|enslaved]]), there's a 5% chance of him going [[berserk]]; if he's injured in the slightest, this chance goes to 20%.
+
*Snorg's berserk ability is unique in the game. Every turn you're within Snorg's [[LOS]] (and he's not [[confused]] or [[Wand of enslavement|enslaved]]), there's a 5% chance of him going [[berserk]]; if he's injured in the slightest, this chance goes to 20%.  Apart from not being able to be [[silence]]d, this isn't too different than other monsters that can go berserk, and is likely simply a bit of cruft left over from before [[Berserker Rage]] was implemented as a monster spell (Snorg is one of the oldest uniques in the game).
  
 
[[Category:Troll]]
 
[[Category:Troll]]

Revision as of 05:18, 28 February 2013

Snorg T [[File:{{{tile_name}}}.png|32px]]
HP 96 to 96
HD 8
XP 1705
Speed 10
AC 0
EV 10
Will 64
Attack1 20 (bite: plain)
Attack2 15 (claw: plain)
Attack3 15 (claw: plain)
Resistances none
Vulnerabilities none
Habitat land
Intelligence Normal
Uses Open doors
Holiness Natural
Size Large
Type troll, troll
Flags Unique
Warm-blooded
Speaks
A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers - that is, easy meals - it attracts.

Useful Info

Snorg is a ferocious unique troll who hits hard in melee and will go berserk before or during combat.

Ability: Berserker Rage

Location

Tips & Tricks

  • Going into melee against Snorg can be dangerous. His berserk usually lasts longer than yours and increases his damage by 1.5x. Summoners can spam him with cheap summoned monsters, letting them take his attacks and softening him up until his berserk expires. Extremely fast characters can kite him, though this usually isn't an option. Those who want to engage him in melee should buff themselves first: a potion of speed and a potion of might will not go amiss. A high AC also helps.
  • Snorg's berserk ability is unique in the game. Every turn you're within Snorg's LOS (and he's not confused or enslaved), there's a 5% chance of him going berserk; if he's injured in the slightest, this chance goes to 20%. Apart from not being able to be silenced, this isn't too different than other monsters that can go berserk, and is likely simply a bit of cruft left over from before Berserker Rage was implemented as a monster spell (Snorg is one of the oldest uniques in the game).