Difference between revisions of "Red Sonja"

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(Added tiles map image and a few words on how the exploration starts out. Probably could use a re-word.)
 
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'''Red Sonja''' is the first module for [[Dungeon Sprint]]. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.
 
'''Red Sonja''' is the first module for [[Dungeon Sprint]]. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.
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==Layout==
 
==Layout==
The numbers 1 to 7 are the monsters specified by the line <nowiki>MONS:</nowiki>.
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The level map for Red Sonja is:
<pre>
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<nowiki>
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[[File:Red Sonja level map.png]]
NAME:  dungeon_sprint_1
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TAGS:  sprint no_item_gen no_trap_gen no_monster_gen no_pool_fixup no_rotate no_hmirror no_vmirror
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The dungeon map definition can be found in the source code repository<ref>https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/sprint/red_sonja.des</ref>
DESC:  Sprint I: "Red Sonja"
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===Starting Path===
ORIENT: encompass
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Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter [[Ijyb]], an [[ogre]], and then [[Sigmund]]. After that you can experiment on how to proceed.
MARKER: L = lua:fog_machine { \
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            pow_min = 2, pow_max = 4, delay = 5, \
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==References==
            size = 4, walk_dist = 8, spread_rate= 33, \
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<references/>
            cloud_type= "purple smoke" }
 
MARKER: S = lua:fog_machine { \
 
            pow_min = 2, pow_max = 5, delay = 10, \
 
            size = 3, walk_dist = 5, spread_rate= 5, \
 
            cloud_type= "noxious fumes" }
 
MARKER: e = lua:fog_machine { \
 
            pow_min = 3, pow_max = 4, delay = 20, \
 
            size = 3, walk_dist = 14, spread_rate= 2, \
 
            cloud_type= "freezing vapour" }
 
MARKER: j = lua:fog_machine { \
 
            pow_min = 2, pow_max = 3, delay = 2, \
 
            size = 10, walk_dist = 5, spread_rate= 4, \
 
            cloud_type= "steam" }
 
MARKER: H = lua:fog_machine { \
 
            pow_min = 2, pow_max = 3, delay = 4, \
 
            size = 10, walk_dist = 6, spread_rate= 4, \
 
            cloud_type= "foul pestilence" }
 
MONS:  Ijyb, ogre, Sigmund, jelly, centaur warrior, Sonja, deep troll
 
SUBST:  r = r.
 
SUBST: r = ~.
 
KITEM:  I = potion of curing
 
KITEM:  $ = gold q:27
 
KMONS:  B = yellow wasp
 
KMONS:  D = kobold demonologist
 
KMONS:  E = giant eyeball
 
KMONS:  F = oklob plant
 
KMONS:  I = giant spore
 
KMONS:  J = unseen horror
 
KMONS:  K = elephant slug
 
KMONS:  P = pulsating lump
 
KMONS:  Q = necrophage
 
KMONS:  R = demonic crawler
 
KMONS:  S = metal gargoyle
 
KMONS:  b = Norris
 
KMONS:  d = Lorocyproca
 
KMONS:  f = lindwurm
 
KMONS:  g = hog
 
KMONS:  h = daeva
 
KMONS:  i = 12-headed hydra
 
KMONS:  k = golden dragon
 
KMONS:  l = shadow dragon
 
KMONS:  n = hellwing
 
KMONS:  o = deep elf annihilator
 
KMONS:  p = mermaid
 
KMONS:  q = mummy priest
 
KMONS:  s = Tiamat
 
KMONS:  t = fire giant
 
KMONS:  G = Lom Lobon
 
KMONS:  u = trapdoor spider
 
KMONS:  v = shining eye
 
KMONS:  z = the Lernaean hydra
 
KMONS:  # = giant amoeba
 
KFEAT:  A = armour shop
 
KMONS:  a = deep elf master archer
 
KFEAT:  m = iron_grate
 
KFEAT:  Y = any shop
 
KITEM:  P = any good_item
 
KITEM:  Z = Orb of Zot
 
MAP
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 
xxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxx
 
xxxc{[x.1+..x.3+$$xCCx$$+..Dx**xL$$f+gggggg+i$c~~+$$$$c|||$$$$$$cxxx
 
xxxc(.+..x.2+..x$$+r#+$$x.E.xx+x$xxxxggLggcc$E+~~x$$$$cc||$$$$$$cxxx
 
xxxc..xxxxx+xxxxx+xCCccccD..+RRx$x*xxxgggccccccc+x$$j$$ccccc$$$$cxxx
 
xxxc..xxxx$$c$$$c*cccc**ccccxRR+$x=x$xxx+c|**cc..x$$$$$c$$$c$$$$cxxx
 
xxxc..xC.xxxc$$cc*cWWW.5c$$cc+cccc~.$mbc.cc$$$c..xx$$$$c*Y*c$$$$cxxx
 
xxxc..x.....cc+c..+WWWL.+.Bc.rrrrc..$mmc..mmm$c..wxxx=xc$$$c$$$$cxxx
 
xxxcTTxC.Y..K+...CcWWW.5c$$crrrrr+..$$$cc.mhm$c..wn|x*xxxx=c$$$$cxxx
 
xxxcxxx.....ccC4x=xx=xxxcc+cccrSrc~...dc..mmm$c.pwoxx=xLr..cc$$$cxxx
 
xxxc$$cC.C.Cccx+x*x****xxxF+$crrrccc++cc.cc..$c..wxxrrrrr...cc$$cxxx
 
xxxccccccccccxx.xxxx=xxx*xxx$crrccc..ccc..c+ccc..wxrrrrrrr...c$$cxxx
 
xxxcYr.......=$.$+$$7$$+*Axxucrrcccc$$ccc.JJcFw..xxrrrrrr....cc$cxxx
 
xxxccc++++cccx$6$xxxxxxxxxxx$cc+c$$ce$c$cccJcqwp.c.....l|.....cecxxx
 
xxxc..E....cccc.ccc.......xxucc*c$$$$$$$$$cJcccBBc.....|k.....c$cxxx
 
xxxcv......vc$c+c$cJJ......+$cccc$$$$$$$$$cJc.+BBccrrrrrrrrrrcc$cxxx
 
xxxc..c..E..c$I$I$c+++xxxxxxuc**+$$$$$$cccc+crxx+cc$$$$$$$$$$c$$cxxx
 
xxxcv......vc$***$cPPPP...ExLccccc$$$ccc....crxWWWcc$$$$$$$$cc$$cxxx
 
xxxc..E..c..cccccccPPP....x+uc***ccccc...ccccrxWWWWcc******cc$$$cxxx
 
xxxcv......vcxQQQQ.......Wxccc*t...t...cccrrrrxWWWWWcccccccc..$$cxxx
 
xxxc..c..E..cxQQQ.......WWxc***....cccccrrrrccxxWWWWcWWWWWc.S..$cxxx
 
xxxcv......vcxx.......WWWxxc**..t.ccrrrrrrrrc$$x=WWW+WWzWW+....$cxxx
 
xxxccc++++ccccxxx..WWWWxxxcc*.t..ccrrrrrrrrrc$$$xxWWcWWWWWcWWW..cxxx
 
xxxcY......Ycccc+xxxxxx+cccc$$$$$crrrrrrHrrrc$$$$cccccc+cccccWWWcxxx
 
xxxc........ccYYccccccccYYccmmmmmcccccrrGrrrc$$$$cWWwwwwwwwwccWWcxxx
 
xxxcY......YcccYYYYYYYYYYcccwwwwwwwwscrrrrrrcccxxxxWWWWwwwwwwwwWcxxx
 
xxxccccccccccxccccccccccccxcmmmmmcccccrrrrrr+||x||+$$aWWWWWWWcwwcxxx
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxc..Z..+rrrrrrrrrrc||=||x$$$$$$$$WWWcwcxxx
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccccccccxxx
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 
ENDMAP
 
</nowiki>
 
</pre>
 
  
 
[[Category:Crawl variants]]
 
[[Category:Crawl variants]]

Latest revision as of 17:11, 28 March 2022

This page is a stub. You could probably expand this page should you wish to do so.
Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Red Sonja is the first module for Dungeon Sprint. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.

See the Sprint guide for further advice.

Layout

The level map for Red Sonja is:

Red Sonja level map.png

The dungeon map definition can be found in the source code repository[1]

Starting Path

Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter Ijyb, an ogre, and then Sigmund. After that you can experiment on how to proceed.

References