Difference between revisions of "Great orb of eyes"
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==Useful Info== | ==Useful Info== | ||
− | '''Great orbs of eyes''' are annoying spellcasting | + | '''Great orbs of eyes''' are annoying spellcasting monsters with high [[willpower]]. They can be found in the middle- to late-[[Dungeon]], [[the Slime Pits]], and [[the Vaults]]. |
− | + | {{monster spells}} | |
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− | + | ==Tips & Tricks== | |
− | + | *Most of the threat comes from its spells. Having high [[willpower]] prevents most spells from affecting you, making them little more than marginally dangerous melee enemies. But if you don't have high will, they are ''very'' scary threats - [[polymorph]] is often a dangerous effect. | |
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− | + | ==History== | |
− | + | *Prior to [[0.31]], they had [[Paralyse]] and [[Drain Magic]] instead of [[Vitrify]] and [[Polymorph]]. Also, their HD was 1 lower. | |
− | == | + | *Prior to [[0.17]], they could [[Teleport Other]]. |
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Latest revision as of 21:43, 27 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
great orb of eyes G | |
---|---|
HP | 43-88 |
HD | 13 |
XP | 1025 |
Speed | 10 |
AC | 10 |
EV | 3 |
Will | 120 |
Attack1 | 20 (bite: plain)
|
Resistances | rPois+ rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | giant eyeball, great orb of eyes |
Flags | See invisible Flying Unbreathing |
A levitating ball, covered in malignant eyes and humming with eldritch energies. Many is the adventurer ripped limb-from-limb by its dreadful eyeteeth. |
For a list of all eyeballs, see list of eyeballs.
Contents
Useful Info
Great orbs of eyes are annoying spellcasting monsters with high willpower. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Vitrify | Magical flag |
Slot2 | Mindburst (d44) | Magical flag |
Slot3 | Polymorph | Magical flag |
Slot4 | Confuse | Magical flag |
Tips & Tricks
- Most of the threat comes from its spells. Having high willpower prevents most spells from affecting you, making them little more than marginally dangerous melee enemies. But if you don't have high will, they are very scary threats - polymorph is often a dangerous effect.
History
- Prior to 0.31, they had Paralyse and Drain Magic instead of Vitrify and Polymorph. Also, their HD was 1 lower.
- Prior to 0.17, they could Teleport Other.