Difference between revisions of "Margery"
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− | + | {{monster info}} | |
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− | }} | ||
− | + | ==Useful Info== | |
+ | '''Margery the Dragonslayer''' is a [[unique]] [[fire elementalist]], usually accompanied by a few [[hell knight]]s, a [[hellephant]] or [[searing wretch]], and a [[deep elf high priest]] or a [[deep elf death mage]]. She wears a suit of [[fire dragon scales|fire]], [[shadow dragon scales|shadow]], or [[storm dragon scales]]. | ||
− | + | [[Maggie]] is another unique who is a younger version of Margery. Margery and Maggie are mutually exclusive; if one appears in a game, the other will not. | |
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==Location== | ==Location== | ||
− | *[[The | + | *[[The Depths]]:3-4 |
− | + | *[[The Vaults]]:2-5 | |
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− | *[[The Vaults]]: | ||
*[[The Crypt]] | *[[The Crypt]] | ||
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− | {{ | + | {{monster spells}} |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *As both Margery and her associates will be pelting you with [[Fire Magic]] as long as you're in sight, [[fire resistance]] is a must. Her | + | *As both Margery and her associates will be pelting you with [[Fire Magic]] as long as you're in sight, [[fire resistance]] is a must. Her Fireballs can brutalize the unprepared. |
*If you're capable of dealing [[cold]] damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it. | *If you're capable of dealing [[cold]] damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it. | ||
− | *If you encounter hell knights | + | *If you encounter hell knights in either the Depths, the Vaults, or the Crypt, there's a very good chance that Margery is close by, especially if you also see a hellephant, a searing wretch, and/or a deep elf high priest or death mage. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once. |
− | *Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry. | + | *Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry, and Margery herself has a small chance of generating holding a somewhat pre-enchanted [[Wyrmbane]]. |
==History== | ==History== | ||
− | Prior to [[0.11]], she did not generate with dragon armour. | + | *Prior to [[0.31]], Margery was only accompanied by hell knights, and there were two more hell knights in her band. |
+ | *Prior to [[0.25]], she could spawn with [[acid dragon scales|acid]] or [[swamp dragon scales]], rather than shadow or storm. She also did not have a chance of spawning with Wyrmbane. | ||
+ | *Prior to [[0.11]], she did not generate with dragon armour. | ||
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+ | [[Category:Human]] |
Latest revision as of 21:45, 4 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Margery @ | |
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HP | 108-220 |
HD | 22 |
XP | 5115 |
Speed | 10 |
AC | 9 |
EV | 8 |
Will | 140 |
Attack1 | 30 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | See invisible Speaks Warm-blooded Unique Female |
A lithe spellcaster in service to the powers of Hell; it is her duty to ensure that the inhabitants of the Dungeon never forget their place. She personally slew the ancient dragon from whose hide her strange armour is crafted. |
Useful Info
Margery the Dragonslayer is a unique fire elementalist, usually accompanied by a few hell knights, a hellephant or searing wretch, and a deep elf high priest or a deep elf death mage. She wears a suit of fire, shadow, or storm dragon scales.
Maggie is another unique who is a younger version of Margery. Margery and Maggie are mutually exclusive; if one appears in a game, the other will not.
Location
- The Depths:3-4
- The Vaults:2-5
- The Crypt
Spells
Spell set I | ||
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Slot1 | Bolt of Fire (3d32) | Wizard flag |
Slot2 | Fireball (3d33) | Wizard flag |
Tips & Tricks
- As both Margery and her associates will be pelting you with Fire Magic as long as you're in sight, fire resistance is a must. Her Fireballs can brutalize the unprepared.
- If you're capable of dealing cold damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it.
- If you encounter hell knights in either the Depths, the Vaults, or the Crypt, there's a very good chance that Margery is close by, especially if you also see a hellephant, a searing wretch, and/or a deep elf high priest or death mage. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once.
- Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry, and Margery herself has a small chance of generating holding a somewhat pre-enchanted Wyrmbane.
History
- Prior to 0.31, Margery was only accompanied by hell knights, and there were two more hell knights in her band.
- Prior to 0.25, she could spawn with acid or swamp dragon scales, rather than shadow or storm. She also did not have a chance of spawning with Wyrmbane.
- Prior to 0.11, she did not generate with dragon armour.