Difference between revisions of "Merfolk (monster)"
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− | ''For the player race, see [[ | + | {{version030}} |
+ | ''For the player race, see [[Merfolk]]. For a list of merfolk monsters, see [[List of merfolk]]'' | ||
+ | {{monster info|merfolk}} | ||
− | + | ==Useful Info== | |
− | + | '''Merfolk''' are the nimble, aquatic humanoids who defend [[the Shoals]] from interlopers. They can carry [[boomerang]]s, [[throwing net]]s, and often come with [[trident]]s. | |
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− | == | + | ==Tips & Tricks== |
− | + | *Regular merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inherently dangerous. | |
− | + | ==History== | |
+ | *Prior to [[0.29]], merfolk were more likely to spawn with nets. | ||
+ | *Prior to [[0.27]], monsters had hidden weapon penalties (they attacked slower). | ||
+ | *Prior to [[0.13]], you could find '''merfolk berserkers''' in a particular [[vault]]. These extra-beefy merfolk could call upon [[Trog]] for various powers ([[Berserker Rage]], [[Trog's Hand]], [[Brothers in Arms]]), and carried a powerful polearm as well as several [[potions of berserk rage]]. | ||
[[Category:Merfolk]] | [[Category:Merfolk]] |
Latest revision as of 20:59, 28 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For the player race, see Merfolk. For a list of merfolk monsters, see List of merfolk
merfolk m | |
---|---|
HP | 36-74 |
HD | 10 |
XP | 301 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 40 |
Attack1 | 22 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Speaks Warm-blooded |
A hybrid with the torso of a human and the tail of a fish, a merfolk dwells both in water and on land, and fiercely defends its domain.
“Again at length my thought reviving came, |
Useful Info
Merfolk are the nimble, aquatic humanoids who defend the Shoals from interlopers. They can carry boomerangs, throwing nets, and often come with tridents.
Tips & Tricks
- Regular merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inherently dangerous.
History
- Prior to 0.29, merfolk were more likely to spawn with nets.
- Prior to 0.27, monsters had hidden weapon penalties (they attacked slower).
- Prior to 0.13, you could find merfolk berserkers in a particular vault. These extra-beefy merfolk could call upon Trog for various powers (Berserker Rage, Trog's Hand, Brothers in Arms), and carried a powerful polearm as well as several potions of berserk rage.