Difference between revisions of "Merfolk (monster)"

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''For the player race, see [[merfolk]]. For a list of merfolk monsters, see [[List of merfolk]]''
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{{version030}}
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''For the player race, see [[Merfolk]]. For a list of merfolk monsters, see [[List of merfolk]]''
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{{monster info|merfolk}}
  
{{monster
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==Useful Info==
|name=merfolk
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'''Merfolk''' are the nimble, aquatic humanoids who defend [[the Shoals]] from interlopers. They can carry [[boomerang]]s, [[throwing net]]s, and often come with [[trident]]s.
|glyph={{LightBlue|m}}
 
|tile=[[File:merfolk.png]]
 
|flags={{Warm blood flag}}<br>{{Speaks flag}}
 
|resistances={{Poison resistance}}, {{Cold resistance}}
 
|vulnerabilities=none
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=188
 
|holiness={{Natural}}
 
|magic_resistance=-3
 
|hp_range=18 to 54
 
|avg_hp=36
 
|armour_class=4
 
|evasion=12
 
|habitat=amphibious water
 
|speed=10 (swim: 60%)
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=14 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=9
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=merfolk
 
|species=merfolk
 
}}
 
{{Flavour|Half fish, half man, the merfolk are citizens of both water and land, and they'll fiercely protect their chosen territory.}}
 
  
==Useful Info==
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==Tips & Tricks==
'''Merfolk''' are the nimble, aquatic humanoids who defend [[the Shoals]] from interlopers. They are only lightly armoured but may carry decent weapons, usually polearms or javelins. Be careful not to face them in the water, as they gain combat bonuses when in their own element.
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*Regular merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inherently dangerous.
  
Merfolk have different professions, granting them unique powers.
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==History==
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*Prior to [[0.29]], merfolk were more likely to spawn with nets.
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*Prior to [[0.27]], monsters had hidden weapon penalties (they attacked slower).
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*Prior to [[0.13]], you could find '''merfolk berserkers''' in a particular [[vault]]. These extra-beefy merfolk could call upon [[Trog]] for various powers ([[Berserker Rage]], [[Trog's Hand]], [[Brothers in Arms]]), and carried a powerful polearm as well as several [[potions of berserk rage]].
  
 
[[Category:Merfolk]]
 
[[Category:Merfolk]]

Latest revision as of 20:59, 28 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For the player race, see Merfolk. For a list of merfolk monsters, see List of merfolk

merfolk mMerfolk.png
HP 36-74
HD 10
XP 301
Speed 10 (swim: 60%)
AC 4
EV 12
Will 40
Attack1 22 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Speaks
Warm-blooded
A hybrid with the torso of a human and the tail of a fish, a merfolk dwells both in water and on land, and fiercely defends its domain.

“Again at length my thought reviving came,
When I no longer found my self the same;
Then first this sea-green beard I felt to grow,
And these large honours on my spreading brow;
My long-descending locks the billows sweep,
And my broad shoulders cleave the yielding deep;
My fishy tail, my arms of azure hue,
And ev'ry part divinely chang'd, I view.”
-Ovid, _Metamorphoses_, XIII, 546-7. 8 A.D.
trans. Garth, Dryden, et al.

Useful Info

Merfolk are the nimble, aquatic humanoids who defend the Shoals from interlopers. They can carry boomerangs, throwing nets, and often come with tridents.

Tips & Tricks

  • Regular merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inherently dangerous.

History