Difference between revisions of "Apportation"

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{{Spell
 
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*[[Book of Burglary]]
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*[[Book of Cantrips]]
 
*[[Book of Cantrips]]
 
*[[Book of Party Tricks]]
 
*[[Book of Party Tricks]]
*[[Book of Spatial Translocations]]
 
 
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{{Flavour|This spell allows the caster to pull the top item or group of similar items from a distant pile to the floor near the caster. The mass of the target item(s) will make the task more difficult, with some items too massive to ever be moved by this spell.
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{{Flavour|Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.
  
 
Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.}}
 
Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.}}
  
'''Apportation''' is a level 1 [[Translocations]] spell which moves a targeted item in your [[line of sight]] toward your character. The distance you pull the item is determined by both your [[spell power]] and the [[aum|mass]] of the object. The presence of monsters between you and the item has no impact on the spell's effect, and you can pull items over [[deep water]] and [[lava]], but the spell will not function if the object would wind up dropping in as a result. Translucent [[wall]]s will completely block your ability to affect an item, even though you can see it.
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'''Apportation''' is a level 1 [[Translocations]] spell which moves a targeted item in your [[line of sight]] toward your character.  
  
Each time you cast Apportation, you are given a weight cap of (2 + 1d3) aum per point of spell power. Divide that weight cap by the weight of the object to determine how far the object will move toward you (rounded down). There are some limitations, however:
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==Useful Info==
*If you cast it on a stack of items, it will only affect the top item in the stack. So long as that item moves, however, this will reveal the next item in the stack.
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Apportation pulls an item towards you; the distance is determined by [[spell power]]. It always drags the top set of items in the pile (the one assigned to the '''a''' slot). Monsters will not block Apportation, however [[iron grate]]s, translucent walls, and other solid features do. It can pull items past [[deep water]] and [[lava]], but if the item would fall in, this spell fails (wasting a turn).
*If you cast it on a pile of similar items (10 [[large rock]]s, for example), and your weight cap fails to overcome the weight of the entire pile, you will separate the pile into two piles and pull however many items you were able to affect.
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*Successfully apporting the [[Orb of Zot]] can make the Orb chamber significantly easier, but the Orb doesn't go without a fight; 1-in-3 attempts fail no matter what, every attempt causes the Orb to [[noise|shriek]] louder than a [[scroll of noise]], and it can only be moved a maximum of (spell power / 10) - 1 tiles per casting. On top of all that, it's rather heavy.
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The [[Orb of Zot]] resists 1/3 of Apportation attempts. Successfully apporting the Orb - even if you don't pick it up - will create a massive [[noise]] and immediately begin the [[orb run]].
  
 
==Strategy==
 
==Strategy==
Apportation is surprisingly useful for a level 1 utility spell, and almost any non-[[Trog]] worshiper can get this spell functioning reliably with little effort. It only requires training in one skill ([[Translocations]]), thus making the [[experience]] cost to use it rather low. While your [[minotaur]] [[fighter]] is unlikely to get it anywhere near full spell power, even a moderate strength Apportation is useful for:
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Apportation is a very useful level 1 spell, and almost any non-[[Trog]] worshipper can reliably use this spell with little effort. While a [[Minotaur]] is unlikely to reach max power, even a moderate power Apportation can be useful for the following:
*Grabbing [[rune]]s without having to deal with all those inconveniently placed monsters.
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*Picking up loot in [[the Abyss]] without risk of [[teleport]]ing away or backtracking into pursuing monsters.
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*Stealing [[rune]]s without having to deal with all those inconveniently placed monsters. Especially helpful in [[the Abyss]].
*Stealing items out of [[vault]]s filled with dangerous [[cloud]]s or blocked by terrain you'd need to [[fly]] over.
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*Retrieving [[Throwing]] weapons.
*Retrieving [[ammo]] for ranged-combat characters and weapons for [[Tukima's Dance]] users.
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*Minimizing your turn count, for turncount [[speedrun]]s. The less time walking to an item, the less turns you use. If you find an item in a suspected dead-end, no need to walk to it. In addition, picking up 3 items in 3 separate tiles takes 3 turns, but picking up 3 items in 1 tile only takes 1 turn.
*Minimizing your turn count on [[speed run]]s.
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*And, of course, if you're willing to put up with the noise and failure rate and sheer mass of the object, it can help you grab the Orb of Zot a little faster.
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Apportation is ''technically'' optimal for picking up any item, since it lets you pick up items without revealing tiles. Not revealing tiles means you won't inadvertently reveal monsters. It also means that you'll avoid traps from [[sourceless malevolence]]. E.g. if you see a [[wand]], you could be [[shaft]]ed before you grab the wand. If you use Apportation, you'll be shafted after getting the wand.
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==History==
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*Prior to [[0.20]], Apportation had an effective power cap of 18.
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*Prior to [[0.19]], Apportation was available in the [[Book of Spatial Translocations]], the starting book for the Warper background.
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*Prior to [[0.17]], the act of apporting the Orb of Zot did not start the orb run. This allowed the player to apport the Orb to the nearest staircase before picking it up.
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*Prior to [[0.12]], the Orb only caused Apportation to fail 1-in-6 times.
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*Prior to [[0.8]], the Orb did not resist Apportation at all.
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*In earlier versions, apporting only part of a pile of similar items would cause the remaining items to be destroyed.

Latest revision as of 08:17, 17 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Apportation.png Apportation
Level 1
School1 Translocation
Source(s)
Casting noise 1
Spell noise 0 (30 when apporting the Orb of Zot)
Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.

Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.

Apportation is a level 1 Translocations spell which moves a targeted item in your line of sight toward your character.

Useful Info

Apportation pulls an item towards you; the distance is determined by spell power. It always drags the top set of items in the pile (the one assigned to the a slot). Monsters will not block Apportation, however iron grates, translucent walls, and other solid features do. It can pull items past deep water and lava, but if the item would fall in, this spell fails (wasting a turn).

The Orb of Zot resists 1/3 of Apportation attempts. Successfully apporting the Orb - even if you don't pick it up - will create a massive noise and immediately begin the orb run.

Strategy

Apportation is a very useful level 1 spell, and almost any non-Trog worshipper can reliably use this spell with little effort. While a Minotaur is unlikely to reach max power, even a moderate power Apportation can be useful for the following:

  • Stealing runes without having to deal with all those inconveniently placed monsters. Especially helpful in the Abyss.
  • Retrieving Throwing weapons.
  • Minimizing your turn count, for turncount speedruns. The less time walking to an item, the less turns you use. If you find an item in a suspected dead-end, no need to walk to it. In addition, picking up 3 items in 3 separate tiles takes 3 turns, but picking up 3 items in 1 tile only takes 1 turn.

Apportation is technically optimal for picking up any item, since it lets you pick up items without revealing tiles. Not revealing tiles means you won't inadvertently reveal monsters. It also means that you'll avoid traps from sourceless malevolence. E.g. if you see a wand, you could be shafted before you grab the wand. If you use Apportation, you'll be shafted after getting the wand.

History

  • Prior to 0.20, Apportation had an effective power cap of 18.
  • Prior to 0.19, Apportation was available in the Book of Spatial Translocations, the starting book for the Warper background.
  • Prior to 0.17, the act of apporting the Orb of Zot did not start the orb run. This allowed the player to apport the Orb to the nearest staircase before picking it up.
  • Prior to 0.12, the Orb only caused Apportation to fail 1-in-6 times.
  • Prior to 0.8, the Orb did not resist Apportation at all.
  • In earlier versions, apporting only part of a pile of similar items would cause the remaining items to be destroyed.